Results 11 to 20 of about 41,428 (264)
Introduction to the GaLA Conf 2019 Special Issue
It is a great pleasure for us to introduce this issue of the IJSG, which is dedicated to the Games and Learning Alliance Conference (GaLA Conf) that was held in Athens, November 27-29, 2019.
Antonios Liapis +3 more
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British Digital Game Studies [PDF]
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther +2 more
openaire +3 more sources
Perspective of Iranian Digital Games [PDF]
This article shed light on perspective of Iranian digital games. Since early 21st century we confront many researches about digital games in field of media studies as well as psychology and educational studies.
Alireza Razazifar +2 more
doaj +1 more source
Instance Segmentation Method of User Interface Component of Games
On the game screen, the UI interface provides key information for game play. A vision deep learning network exploits pure pixel information in the screen.
Shinjin Kang, Jong-in Choi
doaj +1 more source
Ludologia – naukowe badania gier. Przeszłość, teraźniejszość, przyszłość
The aim of the article is to present similarities and differences in the approaches to the field of ludol- ogy (also known as games research, game studies) in Poland and abroad, on the basis of an analysis of publications and papers presented at ...
Augustyn Surdyk
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A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games
This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games ...
Zeyad Abd Algfoor +2 more
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A Survey on Motion Prediction of Pedestrians and Vehicles for Autonomous Driving
Autonomous vehicle (AV) industry has evolved rapidly during the past decade. Research and development in each sub-module (perception, state estimation, motion planning etc.) of AVs has seen a boost, both on the hardware (variety of new sensors) and the ...
Mahir Gulzar +2 more
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Background: The PyeongChang 2018 Winter Paralympic Games (WPG) being one of the most successful Paralympic Games (PG) in modern athletic world history, hosted the largest number of elite athletes representing 49 National Paralympic Committees (NPCs ...
Haeun Park +4 more
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This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in ...
Guy M. Robinson +2 more
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The importance of popular education in architectural heritage is well known. It is an effective method for public education to develop applications that utilize digital copy of architectural heritage.
Sato Reika, Guo Weimin
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