Results 11 to 20 of about 36,375,140 (248)
Digital games for rehabilitation of speech disorders: A scoping review [PDF]
Background and Aims Digital games are among the treatment methods for speech disorders that serve purposes other than mere entertainment. These games have been used for different speech disorders at any age.
Sadrieh Hajesmaeel‐Gohari +3 more
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Emotional reactions of different interface formats: Comparing digital and traditional board games
Some games provide both traditional board games and digital versions at the same time in the market. Why the rise of virtual games has not forced traditional physical board games to disappear?
Yu-Min Fang +2 more
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A brain–computer interface (BCI) is a computer-based system that allows for communication between the brain and the outer world, enabling users to interact with computers using neural activity. This brain signal is obtained from electroencephalogram (EEG)
Radia Rayan Chowdhury +2 more
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Data-Driven Predictive Maintenance of Wind Turbine Based on SCADA Data
Rystad Energy’s analysis shows that installed offshore wind capacity will rise to 27.5 GW in 2026 from 10.5 GW in 2020. This report indicates that increasingly complex maintenance needs must be met for wind turbines(WTs).
Wisdom Udo, Yar Muhammad
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This study presents a gamified application for children with learning disabilities, designed to train and improve their working memory capacity. The application takes the form of a treasure hunt and is designed according to a framework incorporating a ...
Adel Shaban +3 more
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Hand-Controlled User Interfacing for Head-Mounted Augmented Reality Learning Environments
With the rapid expansion of technology and hardware availability within the field of Augmented Reality, building and deploying Augmented Reality learning environments has become more logistically viable than ever before.
Jennifer Challenor +2 more
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Visual Narratives in Videogames: How Videogames Tell Stories Through Graphical Elements
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral, written, musical, visual –but also interactive, spatial, environmental– narration are found merged together in different ways creating 'elsewheres ...
Alessandro Soriani, Stefano Caselli
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Introduction: The Art of Adaptation in Film and Video Games
We live in a world of adaptation, and a failure to study that world means we must ignore an increasingly important part of contemporary culture [...]
Christian Thomas
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Introduction to the GaLA Conf 2019 Special Issue
It is a great pleasure for us to introduce this issue of the IJSG, which is dedicated to the Games and Learning Alliance Conference (GaLA Conf) that was held in Athens, November 27-29, 2019.
Antonios Liapis +3 more
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Instance Segmentation Method of User Interface Component of Games
On the game screen, the UI interface provides key information for game play. A vision deep learning network exploits pure pixel information in the screen.
Shinjin Kang, Jong-in Choi
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