Results 11 to 20 of about 705,935 (306)
On the foundations of digital games. [PDF]
Computers have lead to a revolution in the games we play, and, following this, an interest for computer-based games has been sparked in research communities. However, this easily leads to the perception of a one-way direction of influence between that the field of game research and computer science.
Björk, Staffan
openaire +9 more sources
Introduction to the GaLA Conf 2019 Special Issue
It is a great pleasure for us to introduce this issue of the IJSG, which is dedicated to the Games and Learning Alliance Conference (GaLA Conf) that was held in Athens, November 27-29, 2019.
Antonios Liapis +3 more
doaj +1 more source
British Digital Game Studies [PDF]
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther +2 more
openaire +2 more sources
Interpassivity and the joy of delegated play in idle games [PDF]
This paper examines the youngest video games genre, the so called idle (incremental) game, also referred to as the passive, self-playing or clicker game, which seems to challenge the current understanding of digital games as systems, based on a human ...
Fizek, Sonia
core +2 more sources
Perspective of Iranian Digital Games [PDF]
This article shed light on perspective of Iranian digital games. Since early 21st century we confront many researches about digital games in field of media studies as well as psychology and educational studies.
Alireza Razazifar +2 more
doaj +1 more source
Instance Segmentation Method of User Interface Component of Games
On the game screen, the UI interface provides key information for game play. A vision deep learning network exploits pure pixel information in the screen.
Shinjin Kang, Jong-in Choi
doaj +1 more source
A Survey on Motion Prediction of Pedestrians and Vehicles for Autonomous Driving
Autonomous vehicle (AV) industry has evolved rapidly during the past decade. Research and development in each sub-module (perception, state estimation, motion planning etc.) of AVs has seen a boost, both on the hardware (variety of new sensors) and the ...
Mahir Gulzar +2 more
doaj +1 more source
Ludologia – naukowe badania gier. Przeszłość, teraźniejszość, przyszłość
The aim of the article is to present similarities and differences in the approaches to the field of ludol- ogy (also known as games research, game studies) in Poland and abroad, on the basis of an analysis of publications and papers presented at ...
Augustyn Surdyk
doaj +1 more source
Automated state of play: rethinking anthropocentric rules of the game [PDF]
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces.
Fizek, Sonia
core +2 more sources
Learning to play in digital games [PDF]
There is growing interest in the use of games for educational purposes, particularly with regard to teaching curriculum subjects. Much of the research however has focused either on the content of games or the learning theory they illustrate.
Oliver, Martin, Pelletier, Caroline
core +2 more sources

