Results 71 to 80 of about 37,573 (262)

Digital Gaming, Sport and Gender [PDF]

open access: yesLeisure Studies, 2005
This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield’s two universities, and a number of follow up interviews.
openaire   +1 more source

Cap‐oPMN: Oral Inflammatory Load Quantification Using Capillary Microfluidics and Automated Image Processing

open access: yesAdvanced Materials Technologies, EarlyView.
ABSTRACT Quantifying oral polymorphonuclear neutrophils (oPMNs) is a clinically validated approach for assessing periodontal inflammation. However, current methods, such as manual hemocytometry and flow cytometry, are time‐consuming (>3 h), require invasive sampling, and depend on staining and complex instrumentation, making them unsuitable for point ...
Mohsen Hassani   +9 more
wiley   +1 more source

Creating a Playable Academic Edition of Mourning Dove’s Cogewea or How Games can Decolonize

open access: yesKULA, 2019
Digital games have the tools and capacity to build interactive worlds that can both share knowledge and decolonize. Even though games have been accused of reinforcing white supremacist systems that tend to privilege profit over humanity, digital games by
Sara Humphreys
doaj   +1 more source

Development and Validation of a Questionnaire to Measure Perceptions of Freedom of Choice in Digital Games

open access: yesInternational Journal of Serious Games, 2016
The purposes of this study were (a) to develop a valid and reliable questionnaire using both the structural characteristics of digital games and students perceptions of the concept of freedom of choice in digital games, (b) to validate items to be used ...
Sotiris Kirginas, Dimitris Gouscos
doaj   +1 more source

Vision‐Augmented Wearable Interfaces: Bioinspired Approaches for Realistic AI‐Human‐Machine Interaction

open access: yesAdvanced Materials Technologies, EarlyView.
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee   +4 more
wiley   +1 more source

The advantages and limitations of digital games in children’s health promotion

open access: yesFinnish Journal of eHealth and eWelfare, 2014
Childhood is an important period for forming the foundation for future health and well-being, and there is need for new methods for these health promotion purposes.
Heidi Parisod   +8 more
doaj  

Learner autonomy development through digital gameplay [PDF]

open access: yesDigital Culture & Education, 2011
Playing digital games is undeniably a popular leisure activity, and digital gaming is also gaining academic attention and recognition for enhancing digital literacies and learning motivation.
Alice Chik
doaj  

Potencial Expressivo nos Jogos Indie e Gamearte: Breve análise dos jogos Flower e Journey

open access: yesObra Digital, 2013
Os jogos digitais tem se apresentado como um meio com grande potencial expressivo e comunicacional, contrariando a visão tradicional que considera os games como uma mídia que deve ser usada apenas para o entretenimento. Nos jogos independentes – indies –
Bruno Henrique De Paula   +1 more
doaj   +1 more source

Digital Escape Game

open access: yesPacific Journal of Technology Enhanced Learning, 2019
The Escape Room phenomena began in Japan in 2007. The premise of an Escape Room is that ‘players’ are locked inside a room and, in order to escape, they must solve a range of puzzles, riddles, and open mechanisms and locks inside a given timeframe.
openaire   +2 more sources

A Multidirectional Textile Interface for Remote Control Using Dynamic Area‐Based Capacitance Modulation

open access: yesAdvanced Robotics Research, EarlyView.
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus   +8 more
wiley   +1 more source

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