Results 71 to 80 of about 37,573 (262)
Digital Gaming, Sport and Gender [PDF]
This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield’s two universities, and a number of follow up interviews.
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ABSTRACT Quantifying oral polymorphonuclear neutrophils (oPMNs) is a clinically validated approach for assessing periodontal inflammation. However, current methods, such as manual hemocytometry and flow cytometry, are time‐consuming (>3 h), require invasive sampling, and depend on staining and complex instrumentation, making them unsuitable for point ...
Mohsen Hassani +9 more
wiley +1 more source
Creating a Playable Academic Edition of Mourning Dove’s Cogewea or How Games can Decolonize
Digital games have the tools and capacity to build interactive worlds that can both share knowledge and decolonize. Even though games have been accused of reinforcing white supremacist systems that tend to privilege profit over humanity, digital games by
Sara Humphreys
doaj +1 more source
The purposes of this study were (a) to develop a valid and reliable questionnaire using both the structural characteristics of digital games and students perceptions of the concept of freedom of choice in digital games, (b) to validate items to be used ...
Sotiris Kirginas, Dimitris Gouscos
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This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee +4 more
wiley +1 more source
The advantages and limitations of digital games in children’s health promotion
Childhood is an important period for forming the foundation for future health and well-being, and there is need for new methods for these health promotion purposes.
Heidi Parisod +8 more
doaj
Learner autonomy development through digital gameplay [PDF]
Playing digital games is undeniably a popular leisure activity, and digital gaming is also gaining academic attention and recognition for enhancing digital literacies and learning motivation.
Alice Chik
doaj
Potencial Expressivo nos Jogos Indie e Gamearte: Breve análise dos jogos Flower e Journey
Os jogos digitais tem se apresentado como um meio com grande potencial expressivo e comunicacional, contrariando a visão tradicional que considera os games como uma mídia que deve ser usada apenas para o entretenimento. Nos jogos independentes – indies –
Bruno Henrique De Paula +1 more
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The Escape Room phenomena began in Japan in 2007. The premise of an Escape Room is that ‘players’ are locked inside a room and, in order to escape, they must solve a range of puzzles, riddles, and open mechanisms and locks inside a given timeframe.
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Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source

