Interactive Electronic Modules as a Tool to Foster Students’ Digital Literacy
Abstract Despite increasing global emphasis on 21st-century competencies, recent studies indicate that Indonesian students still demonstrate low levels of digital literacy, partly due to the limited integration of interactive technologies in classroom instruction. This study aims to investigate the impact of Learning Management System
Susilawati Susilawati +5 more
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Digital Literacy Mentoring and Training Through Online Marketing for MSMEs
This community service program aims to improve digital literacy of MSMEs through mentoring and online marketing training. The Community-Based Research (CBR) approach is applied by involving students as facilitators to support knowledge transfer and ...
Ari Widiati, Eka Junila Saragih
doaj +1 more source
Use of Interactive Multimedia to Improve Digital Literacy in Elementary Schools
Objective: Technological developments in the industrial era 4.0 have had a significant impact on the transformation of education. The use of interactive multimedia in elementary schools is one of the important steps to prepare students to face the demands of the digitalization era. Method: This research uses descriptive qualitative methods with stages
Rahmi Putri Ramadhani +2 more
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Investigating pupils’ interactions around digital texts: a spatial perspective on the “classroom-ness” of digital literacy practices in schools [PDF]
This paper complements debates around use of new technologies and literacy in education by proposing a focus on “classroom-ness.” It highlights the significance of incidental, everyday and ephemeral practices associated with classroom technology-use.
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Improving teachers' digital competences: E-learning as the key to modern professional training [PDF]
In today's digitally connected world, digital literacy is becoming a set of competencies for everyday life, career advancement and social interaction.
Metić Admir
doaj +1 more source
Interactive Videos in Web-Based Education: Technology Proficiency and Digital Literacy Levels
The purpose of this study is to determine the effects of using interactive video in web-based courses on students' technology proficiency and digital literacy levels as well as the students' perspectives on this. For this purpose, the study was conducted with quasi-experimental patterns, one of the quantitative research approaches.
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A Case Study: Literacy Experiences of Struggling Readers with Interactive Digital Books
Students who score one or more grade levels below the standard expectations in reading tests are defined as struggling readers. Struggling readers tend to succeed in reading assessments when effective interventions are integrated to support their literacy practices. Recently, technology use has been one of the most popular interventions in contemporary
openaire +4 more sources
The Strategy of Market Linkage Method and Its Income Effect for Smallholder Farmers Empowered by Digital Literacy: Evidence from Tea Farmers [PDF]
Digital literacy serves as both a foundational capacity enabling tea farmers to adapt to the digital transformation of the tea industry and a new driver of household income growth.
WANG Weixin, XU Jianghong, QIAO Yingjun, CHEN Fuqiao, LIU Zhonghua
doaj
Background Nowadays, digital literacy plays a key role in improving public management, especially in the most vulnerable communities. In this regard, we aim to understand how the knowledge and use of digital tools impact the work life of the vulnerable ...
Juan Amilcar Villanueva Calderón +3 more
doaj +1 more source
Enhancing Early Childhood Literacy through Game-Based Interactive Digital Media Development
Literacy skills are one of the important skills needed by early childhood. Digital games are one of the media that can be developed into teaching materials. As we know, games have developed into many types. In this case, the research aims to develop digital games that can be useful for improving early childhood literacy skills.
Taopik Rahman +2 more
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