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Using Natural User Interfaces for Previsualization [PDF]
INTRODUCTION: An important phase in the process of visual design for the narrative media is previsualization (previs). Professionals use complicated 3D software applications that are not especially designed for the ...
Rainer Malaka +6 more
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Augmented Reality for Wine Industry: Past, Present, and Future [PDF]
In this paper, we study the concepts, materials, tools, and applications that constitute what we call augmented reality (AR) for the wine industry.
Vrigkas Michalis +3 more
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Collecting real-world data for the training of neural networks is enormously time-consuming and expensive. As such, the concept of virtualizing the domain and creating synthetic data has been analyzed in many instances.
Joshua Ganter +4 more
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Adaptive Image Denoising Method Based on Diffusion Equation and Deep Learning
Effective noise removal has become a hot topic in image denoising research while preserving important details of an image. An adaptive threshold image denoising algorithm based on fitting diffusion is proposed.
Shaobin Ma, Lan Li, Chengwen Zhang
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An Exploratory Study of Mobile-Based Scenarios for Foreign Language Teaching in Early Childhood
In today’s world, the ability to communicate in a foreign language is more highly prized than ever by prospective employers, which results in more options and possibilities for students, both academically and professionally.
Markos Konstantakis +4 more
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PU-GAT: Point cloud upsampling with graph attention network
Point cloud upsampling has been extensively studied, however, the existing approaches suffer from the losing of structural information due to neglect of spatial dependencies between points.
Xuan Deng +3 more
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Position‐aware spatio‐temporal graph convolutional networks for skeleton‐based action recognition
Graph Convolutional Networks (GCNs) have been widely used in skeleton‐based action recognition. Though significant performance has been achieved, it is still challenging to effectively model the complex dynamics of skeleton sequences.
Ping Yang, Qin Wang, Hao Chen, Zizhao Wu
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The aim of this paper is to present an approach that utilizes several mixed reality technologies for touristic promotion and education. More specifically, mixed reality applications and games were created to promote the mountainous areas of Western ...
Alexandros Kleftodimos +7 more
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Whiteboard animations have become very popular in recent years. They are mainly used in distance education, where learners can acquire knowledge individually and without the help of a teacher. However, there is little empirical evidence on how whiteboard
Felix Krieglstein +5 more
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Creative Use of OpenAI in Education: Case Studies from Game Development
Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text
Fiona French +5 more
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