Results 11 to 20 of about 5,928,293 (297)
Disinformation on digital media platforms: A market-shaping approach
The proliferation of deceptive content online has led to the recognition that some actors in the digital media ecosystem profit from disinformation’s rapid spread.
Carlos Diaz Ruiz
semanticscholar +1 more source
A systematic review of worldwide causal and correlational evidence on digital media and democracy
One of today’s most controversial and consequential issues is whether the global uptake of digital media is causally related to a decline in democracy. We conducted a systematic review of causal and correlational evidence ( N = 496 articles) on the link
Philipp Lorenz-Spreen +3 more
semanticscholar +1 more source
PU-GAT: Point cloud upsampling with graph attention network
Point cloud upsampling has been extensively studied, however, the existing approaches suffer from the losing of structural information due to neglect of spatial dependencies between points.
Xuan Deng +3 more
doaj +1 more source
How digital media drive affective polarization through partisan sorting
Significance Recent years have seen a rapid rise of affective polarization, characterized by intense negative feelings between partisan groups. This represents a severe societal risk, threatening democratic institutions and constituting a metacrisis ...
Petter Törnberg
semanticscholar +1 more source
Position‐aware spatio‐temporal graph convolutional networks for skeleton‐based action recognition
Graph Convolutional Networks (GCNs) have been widely used in skeleton‐based action recognition. Though significant performance has been achieved, it is still challenging to effectively model the complex dynamics of skeleton sequences.
Ping Yang, Qin Wang, Hao Chen, Zizhao Wu
doaj +1 more source
Digital media use and sleep in late adolescence and young adulthood: A systematic review.
Despite much attention on digital media use and young peoples' sleep, the literature on digital media and its impact on sleep in older adolescents and young adults remains to be synthesized.
Louise AS. Brautsch +5 more
semanticscholar +1 more source
The aim of this paper is to present an approach that utilizes several mixed reality technologies for touristic promotion and education. More specifically, mixed reality applications and games were created to promote the mountainous areas of Western ...
Alexandros Kleftodimos +7 more
doaj +1 more source
Whiteboard animations have become very popular in recent years. They are mainly used in distance education, where learners can acquire knowledge individually and without the help of a teacher. However, there is little empirical evidence on how whiteboard
Felix Krieglstein +5 more
doaj +1 more source
Creative Use of OpenAI in Education: Case Studies from Game Development
Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text
Fiona French +5 more
doaj +1 more source
Previous reviews have often shown a link between digital media ADHD symptom levels. However, longitudinal studies are needed to find stronger evidence of a causal effect as well as to determine the direction of effects.
L. Thorell +4 more
semanticscholar +1 more source

