Results 41 to 50 of about 4,651,062 (324)
Digital Competence and Literacy: Developing New Narrative Formats. The «Dragon Age: Origins» Videogame [PDF]
The approach of this article is centered on the concepts of digital competence and new narrative formats. We aim to apply these dimensions to the videogame «Dragon Age Origins», winner of the 2009 videogame of the year award.
Encabo-Fernández, Eduardo +2 more
core +3 more sources
While examining the findings, this study concentrated on academic success, critical thinking, and motivation. for demonstration. Secondary school students studying English are involved in digital story-telling research.
M. A. Tamimi
semanticscholar +1 more source
Who you’re gonna call? The development of university digital leaders [PDF]
In our hyper-connected digitised educational world, university tutors are interested in capitalising on affordances of digital trends in teaching and learning.
Dimitriadi, Yota
core +2 more sources
The domain of early childhood education has witnessed an increasing emphasis on developing coding and computational thinking (CT) abilities. Scholarly investigations have delved into appropriate approaches for enhancing these proficiencies within early ...
Şermin Metin +4 more
semanticscholar +1 more source
The paper presents the findings of a study of the application of a teaching model (Digital Storytelling for Competencies—DSCM) which used Digital Storytelling to encourage students enrolled in a second-cycle degree program in Social Work to reflect on ...
Corrado Petrucco
doaj +1 more source
L’occupabilità di persone in condizione di disabilità. Lo strumento del digital curricola story
The following work aims to reflect on the promotion of the employability of disability young adults through the use of the Digital Curriculum Story (De Carlo, 2016) as a tool for exploring skills. We chose to adopt this tool in an exploratory study aimed
Valentina Paola Cesarano +1 more
doaj +1 more source
This paper presents a framework that can be used to guide digital short stories development that focuses on computational thinking theme suitable for young children, aged between 3-4 years old.
Azniah Ismail +6 more
doaj +1 more source
Report on the digital stories produced across the Living Labs in DESIRA.
openaire +1 more source
Digital Story of Woman Character in Gilman’s The Yellow Wallpaper
This article aims to describe the performance of the woman character as shown in the story and to reveal the achievement of obsession that the woman has obtained in the story.
Rasynal Tenrisanna +3 more
semanticscholar +1 more source
Ortaokul Öğrencilerine Deyim Öğretiminde Dijital Öykü Kullanımının Başarıya ve Kalıcılığa Etkisi
Çalışmada deyimlerin öğretiminde dijital öykü kullanımının başarıya etkisinin incelenmesi amaçlanmıştır. Karma yöntemin kullanıldığı araştırmanın nicel boyutunu tek gruplu öntest-sontest deneysel desen, nitel boyutunu ise olgubilim çalışması ...
Yavuz Selim Toygar, Kübra Şengül
doaj +1 more source

