Results 201 to 210 of about 36,907,401 (291)
Two-Stage Gamified Digital Assessment for Autism Spectrum Disorder Screening and the Limits of Differentiating Social Communication Disorder in Children and Adolescents: Cross-Sectional Diagnostic Accuracy Study Using Explainable Machine Learning. [PDF]
Jung M +6 more
europepmc +1 more source
Abstract It is likely existing anatomical illustrations are often used as the basis for new illustrative works, given not all illustrators have access to human tissues, bodies, or prosections on which to base their illustrations. Potential issues arise with this practice in the realms of copyright infringement and plagiarism when authors are seeking to
Jon Cornwall +7 more
wiley +1 more source
Boosting motivation, cultural confidence, and native cultural awareness through digital storytelling in L2 language education. [PDF]
Liang X, Liu J, Wei L, Xu W.
europepmc +1 more source
Digital Asset Creator - Genesis Story - Genesis Story
This paper addresses the slow progress in the adoption of tokenization, despite its frequently touted benefits.It explores the decentralized premise of blockchain technology and its implications in the real-world asset tokenization landscape. The research intricately analyzes academic sources and modern mediums like Medium articles, uncovering the ...
openaire +1 more source
Show Me the Brain!!: A modern approach to neuroanatomy education
Abstract Show Me the Brain!! (SMtB) is a digital system for interactive graphics that is designed to support instruction in neuroanatomy and neuroscience. It will soon be made open‐source and freely available. SMtB bridges medical and traditional neuroanatomy instruction with the computational systems and representational conventions common in ...
Nicholas C. Hindy +3 more
wiley +1 more source
A pathophysiology of purpose: when the 'What' kills the 'Why'. [PDF]
Sunkersing J.
europepmc +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
Working in (and between) art and health: challenges and missteps. [PDF]
Vaughan P +5 more
europepmc +1 more source

