Results 101 to 110 of about 197,860 (276)
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot +1 more
wiley +1 more source
Paper gepresenteerd op bijeenkomst van kenniskring toerisme. het paper behandelt de randvoorwaarden van sorytelling als middel voor expliciete kennisoverdracht over het WWW.
Linde, R. van der, Jansen, J.
+3 more sources
The topic of digital storytelling in the field of EFL instruction has attracted increasing attention. However, its significance, effectiveness, and incorporation within educational settings in Jordan have not been thoroughly studied. In order to address
Mohammad Hamad Al-khresheh
doaj +1 more source
In this article, we look at Digital Storytelling (DS) as a specifically feminist epistemology within qualitative social research methods. Digital Storytelling is a process allowing research participants to tell their stories in their own words through a ...
Elena Vacchelli, Magali Peyrefitte
doaj +1 more source
Core elements of digital storytelling from experts’ perspective [PDF]
Digital storytelling (DST) is an evolution of aged old traditional storytelling.Still harnessing the power of a story in passing on wisdom and knowledge, DST has augmented the power of storytelling many times via the fruit of modernity, which is ...
Harun, Harryizman +2 more
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Reflective Pathways: Integrating Empathy Into the STEM Student Experiences
ABSTRACT The growing demand for a globally competent STEM workforce showcases the importance of embedding empathy into undergraduate education. As a core dimension of global competence, empathy enables individuals to engage diverse perspectives and navigate collaborative challenges.
Aparajita Jaiswal +3 more
wiley +1 more source
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang +2 more
wiley +1 more source
i INNOVATIVE DIGITAL STORYTELLING TO PROMOTE STUDENTS ENGAGEMENT IN SPEAKING ACTIVITIES IN ENVIRONMENTALLY FRIENDLY LEARNING [PDF]
This research focused on two sectors to achieve a comprehensive explanation. The first sector was the final form of the innovative digital storytelling product developed through this research including the process of development. The second sector was
Ilmiah, Diyah Aulaning
core
ABSTRACT This study draws on framing theory to investigate how microfinance institutions (MFIs) strategically construct a vulnerability‐oriented organisational identity and how this framing influences their funding decisions during the pre‐campaign phase of prosocial crowdfunding.
Ana Paula Matias Gama +3 more
wiley +1 more source
Digital Storytelling with Augmented Reality [PDF]
Peter van Geldern's poster on utilizing augmented reality technologies to enhance ...
Van Geldern, Peter
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