Results 91 to 100 of about 52,315 (188)

Spartan Daily, December 3, 2015 [PDF]

open access: yes, 2015
Volume 145, Issue 40https://scholarworks.sjsu.edu/spartandaily/12991/thumbnail ...
San Jose State University, School of Journalism and Mass Communications
core   +1 more source

Eighteenth-century theatrical war plays and the experience of war [PDF]

open access: yes, 2012
In my paper I will discuss ‘war plays’ as they were presented on the 18th-century stage in relation to the question how the identification of the audience with ‘the military’ was realized or prohibited by means of theatricality.
van der Haven, Kornee
core   +1 more source

Sample Complexity of Identifying the Nonredundancy of Nontransitive Games in Dueling Bandits

open access: yes
Dueling bandit is a variant of the Multi-armed bandit to learn the binary relation by comparisons. Most work on the dueling bandit has targeted transitive relations, that is, totally/partially ordered sets, or assumed at least the existence of a champion such as Condorcet winner and Copeland winner. This work develops an analysis of dueling bandits for
Lu, Shang, Kijima, Shuji
openaire   +2 more sources

Duel games : an example on bubble exit strategies

open access: yes, 2012
Η θεωρία παιγνίων θεωρείται μια από τις πιο σημαντικές ανακαλύψεις του 20ου αιώνα. Η ανάπτυξη της, κυρίως βασίζεται στην στρατηγική- ανταγωνιστική συμπεριφορά των εκάστοτε παικτών που έχουν ως σκοπό την λήψη του επιθυμητού, κερδοφόρο για αυτούς, αποτελέσματος.
openaire   +1 more source

Gamification as a Pedagogical Model to Increase Motivation and Decrease Disruptive Behaviour in Physical Education. [PDF]

open access: yesChildren (Basel), 2022
Soriano-Pascual M   +3 more
europepmc   +1 more source

Split-Screen : Videogame History through Local Multiplayer Design [PDF]

open access: yes
By looking at videogame production through a two-vector model of design – a practice determined by the interplay between economic and technological evolution – we argue that shared screen play, as both collaboration and competition ...
Grabarczyk, Pawel   +1 more
core  

Learning To Play Atari Games Using Dueling Q-Learning and Hebbian Plasticity

open access: yes
In this work, an advanced deep reinforcement learning architecture is used to train neural network agents playing atari games. Given only the raw game pixels, action space, and reward information, the system can train agents to play any Atari game.
openaire   +2 more sources

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