Results 81 to 90 of about 887 (177)

Development of an educational social video game

open access: yes, 2021
U diplomskom radu objašnjenja je veza između edukacije i video igara te je opisan postupak izrade edukacijske društvene video igre, kao i alati te funkcionalnosti potrebni za izradu takve video igre za operacijske sustave Windows i Android u Unityu ...
Šunjo, Nikola
core  

Mixed-strategy Nash equilibrium for a discontinuous symmetric N -player game

open access: yes, 2018
International audienceWe consider a game in which each player must find a compromise between more daring strategies that carry a high risk for him to be eliminated, and more cautious ones that, however, reduce his final score.
Hilhorst, Hendrik-Jan   +3 more
core   +1 more source

Game Of Swords: A React-Based Territorial Strategy Game with a Standalone Three.JS Duel Arena

open access: yes
This paper presents the design and implementation of Game of Swords, a browser-based game system combining a React-driven strategic war interface with a standalone real-time duel arena built using Three.js. The strategic layer is implemented as a single-page React application with explicit screen-state transitions across Menu, Map, and Battle views ...
Ms. Shivi Choudhary, Kartikey Tiwari
openaire   +3 more sources

Two Dimensional Display for a Naval Duel: Man-Machine Interactive Game

open access: yes, 1969
Man-machine interactive games simulating naval duels are being conducted at the University of Pennsylvania. The players act as the commanding officers of their respective vessels.
Wagstaff, Edward B
core  

Learning To Play Atari Games Using Dueling Q-Learning and Hebbian Plasticity

open access: yesCoRR
In this work, an advanced deep reinforcement learning architecture is used to train neural network agents playing atari games. Given only the raw game pixels, action space, and reward information, the system can train agents to play any Atari game.
openaire   +2 more sources

Duels with Continuous Firing

open access: yes
A game-theoretic model is proposed for the generalization of a discrete-fire silent duel to a silent duel with continuous firing. This zero-sum two-person game is solved in the symmetric case. It is shown that pure optimal strategies exist and hence also
George Kimeldorf, John Patrick Lang
core   +1 more source

The Penalty-Duel and Institutional Design: Is there a Neeskens-Effect? [PDF]

open access: yes, 2007
We document an increase in the scoring probability from penalties in soccer, which separates the time period before 1974 significantly from that after 1976: the scoring probability increased by 11%.We explain this finding by arguing that the institution ...
Leininger, Wolfgang, Ockenfels, Axel
core  

Compromise values in cooperative game theory

open access: yes
Bargaining;game ...
Tijs, S.H., Otten, G.J.M.
core  

A mixed duel under arbitrary motion and uncertain existence of the shot

open access: yes, 1993
The purpose of the paper is to solve a mixed duel in which the numbers of shots given to the players are independent 0-1-valued random variables. The players know their distributions as well as the accuracy function P, the same for both players.
Trybuła, Stanisław
core  

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