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The Deadliest of Games: The Institution of Dueling
Southern Economic Journal, 2010Recent historical research indicates that ritualistic dueling had a rational basis. Basically, under certain social and economic conditions, individuals must fight in order to maintain their personal credit and social standing. We use a repeated two‐player sequential game with random matching to show how the institution of dueling could have functioned
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A tank duel with game‐theoretic implications
Naval Research Logistics Quarterly, 1957AbstractThis article is drawn from a symposium on “Operations Analysis: Basic Ideas; Some Schematized Applications,” which appeared in Artilleri Tidskrift (Stockholm), Vol. 84, No. 3, 1955. It treats a differential game where decisions by each side are made continuously.
L. E. Zachrisson, James J. Robbins
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SPLT/SCRN: A Game-Piece for Dueling Improvisers
2023SPLT/SCRN is a game-piece where two improvisers play against each-other using their instruments as game controllers. The piece consists of multiple randomized mini-challenges where the performers need to improvise in order to understand what musical gestures are required from them through positive feedback from the screen.
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