Results 151 to 160 of about 887 (177)
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Experimental realization of the quantum duel game using linear optical circuits
Journal of Physics B: Atomic, Molecular and Optical Physics, 2015We report on the experimental realization of the quantum duel game for two players, Alice and Bob. Using an all optical approach, we have encoded Alice and Bob states in transverse modes and polarization degrees of freedom of a laser beam, respectively. By setting Alice and Bob input states and considering the possibility of Alice performing two shots,
W F Balthazar +2 more
exaly +2 more sources
A realistic aerial combat duel as a differential game study
The 22nd IEEE Conference on Decision and Control, 1983Optimal control theory is applied to a realistic missile duel between two aircraft on nonshort range. The duel is formulated as a two person, zero-sum differential game with perfect information and free final times. The longitudinal acceleration of each vehicle is modelled in accordance with realistic aircraft and long range missiles, including ...
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FantasyA – The Duel of Emotions
FantasyA is a computer game where two characters face each other in a duel where emotions are used as the driving elements in the action tendencies of the characters.
Rui Prada, Ana Paiva, Kristina Hook
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The Deadliest of Games: The Institution of Dueling
Southern Economic Journal, 2010Recent historical research indicates that ritualistic dueling had a rational basis. Basically, under certain social and economic conditions, individuals must fight in order to maintain their personal credit and social standing. We use a repeated two‐player sequential game with random matching to show how the institution of dueling could have functioned
Christopher G. Kingston +1 more
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A tank duel with game‐theoretic implications
Naval Research Logistics Quarterly, 1957AbstractThis article is drawn from a symposium on “Operations Analysis: Basic Ideas; Some Schematized Applications,” which appeared in Artilleri Tidskrift (Stockholm), Vol. 84, No. 3, 1955. It treats a differential game where decisions by each side are made continuously.
L. E. Zachrisson, James J. Robbins
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Learning to Play 7 Wonders Duel Without Human Supervision [PDF]
This paper introduces ZeusAI, an artificial intelligence system developed to play the board game 7 Wonders Duel. Inspired by the AlphaZero reinforcement learning algorithm, ZeusAI relies on a combination of Monte Carlo Tree Search and a Transformer ...
Alessandro Iraci
exaly +3 more sources
The Deadlist of Games: A Model of the Duel [PDF]
Recent historical research indicates that ritualistic dueling had a rational basis. Basically, under certain social and economic conditions, individuals must fight in order to maintain their personal credit and social standing. A model of the duel, therefore, can be constructed. We model the duel as a two--players sequential game. This paper shows that
Eliane Catilina, Robert E. Wright
openaire
A Cross-Cultural Note on Verbal Dueling Games
The Journal of American Folklore, 1971The behavior of the saintly but "foolish" Hodja in the Turkish dueling rhymes discussed in Dundees, Leach, and Ozkbk's recent provocative article, "The Strategy of Turkish Boys' Verbal Dueling Rhymes," (JAF 83:329, 342-343) is very similar to that found in an American joke about a much simpler form of dueling game: the "Knock-Knock" joke.
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Multi-Game Code-Duel for Learning Programming Languages. [PDF]
Software developers compose computer instructions following the rules defined in programming languages for the purpose of automatic information processing.
Sven Groppe, Ian Pösse
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Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, 2013
New sensor technologies, especially for body related activities, offer new opportunities for play, sparking research into new styles of game interactions. However, how this new sensor data can be utilized for engaging play experiences is not yet fully understood.
Florian 'Floyd' Mueller, Wouter Walmink
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New sensor technologies, especially for body related activities, offer new opportunities for play, sparking research into new styles of game interactions. However, how this new sensor data can be utilized for engaging play experiences is not yet fully understood.
Florian 'Floyd' Mueller, Wouter Walmink
openaire +1 more source

