Results 111 to 120 of about 2,592 (257)
Spectacle and Spy Stories: The 1954 Royal Commission on Espionage
ABSTRACT The Menzies government's 1954 royal commission, established to investigate Soviet espionage in Australia, is well known as the backdrop to the Labor Party split. It saw opposition leader H.V. Evatt's demise and ushered in an almost 20‐year period of Liberal Party governance.
Ebony Nilsson
wiley +1 more source
ABSTRACT The displacement of items of cultural heritage from Indigenous communities is continually perpetuated through their appropriation into collection systems that are inappropriate to Indigenous laws and customs. This paper presents the efforts of the Tłı̨chǫ Government (TG) to address such issues by creating a system that is rooted within its ...
Rebecca L. Bourgeois, Karen Gelderman
wiley +1 more source
Proactive Edge Caching With Popularity Prediction and Content Replication
The increasing demand for low-latency content delivery in 5G networks highlights the need for intelligent edge caching solutions. This paper proposes a cooperative edge caching framework for small cell base stations (SBSs), leveraging overlapping cache ...
Ilhan Demirci, Omer Korcak
doaj +1 more source
Fused Collapsing for Wide BVH Construction
Abstract We propose a novel approach for constructing wide bounding volume hierarchies on the GPU by integrating a simple bottom‐up collapsing procedure within an existing binary bottom‐up BVH builder. Our approach directly constructs a wide BVH without traversing a temporary binary BVH as done by previous approaches and achieves 1.4 – 1.6 × lower ...
Wilhem Barbier, Mathias Paulin
wiley +1 more source
Transient Data Caching Based on Maximum Entropy Actor–Critic in Internet-of-Things Networks
With the rapid development of the Internet-of-Things (IoT), a massive amount of transient data is transmitted in edge networks. Transient data are highly time-sensitive, such as monitoring data generated by industrial devices.
Yu Zhang +3 more
doaj +1 more source
Image‐Based Spatio‐Temporal Interpolation for Split Rendering
Abstract Low‐powered devices – such as small form factor head‐mounted displays (HMDs) – struggle to deliver a smooth and high‐quality viewing experience, due to their limited power and rendering capabilities. Cloud rendering attempts to solve the quality issue, but leads to prohibitive latency and bandwidth requirements, hindering use with HMDs over ...
M. Steiner +4 more
wiley +1 more source
Encoding Occupancy in Memory Location for Efficient and Compact High‐Resolution Voxel Structures
We encode information about geometric structure into the pointers of a sparse voxel directed acyclic graph (SVDAG). Each pointer carries information about the structure of the node it points to. Our encoding improves ray tracing performance and reduces model size in memory.
Jaina Modisett, Markus Billeter
wiley +1 more source
A Real‐Time Multi‐Scale Neural Representation for Complex Surface Reflectance
Abstract Recent machine learning methods have significantly advanced the state of the art in the classic problem of representing surface appearance over angle, space, and scale. The models tend, however, to be relatively heavy compared to traditional fixed‐function representations, making real‐time application challenging.
Heikki Timonen +2 more
wiley +1 more source
TABI: Tight and Balanced Interactive Atlas Packing
Abstract Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed‐size atlas with as little downscaling as possible. Many packing applications such as content creation tools, dynamic atlas generation for video games, and texture space shading require on‐the‐fly interactive ...
F. Gu, N. Vining, A. Sheffer
wiley +1 more source
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source

