Results 131 to 140 of about 2,592 (257)

One‐more‐vertex Next‐Event Estimation with Hierarchical Geometry Sampling

open access: yesComputer Graphics Forum, EarlyView.
Abstract Robust next‐event estimation (NEE) remains a challenge in scenes characterized by sparse or small‐scale geometry where indirect illumination is the primary transport mechanism. In these scenes, traditional path construction, which relies on local directional sampling, often fails to find intersections with the sparse geometry, and standard NEE
Jorge Garcia‐Pueyo   +3 more
wiley   +1 more source

Volumetric Inverse Rendering via Neural Radiative Transfer

open access: yesComputer Graphics Forum, EarlyView.
Abstract Volumetric inverse rendering seeks to recover the optical properties of participating media from images. Existing approaches either rely on differentiable stochastic light transport simulation, which require substantial algorithmic effort, or use simplified models that fail to capture global illumination.
Ntumba Elie Nsampi   +4 more
wiley   +1 more source

Frequency‐Aware Spatial‐Angular Gaussians for Efficient Global Illumination Precomputation and Real‐Time Rendering

open access: yesComputer Graphics Forum, EarlyView.
Abstract Precomputation and efficient approximate material models are well‐known approaches for achieving real‐time rendering with global illumination. Recent research in radiance fields and in particular 3D Gaussian Splatting has demonstrated the power of Gaussian primitives both to represent radiance and for fast optimization.
I. Shah, S. Lucas, G. Drettakis
wiley   +1 more source

FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley   +1 more source

Alternating Spatial‐Temporal Optimization for Continuous Collision Detection of Signed Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a fast, robust method for continuous collision detection (CCD) directly between pairs of complex signed distance fields (SDFs). By casting CCD as an alternating spatio‐temporal optimization and driving a small set of smartly sampled surface points along SDF tangent spaces, our approach avoids dense sampling or triangle meshes ...
Rasmus Gabelgaard Nielsen, Kenny Erleben
wiley   +1 more source

Survey on Compositional 3D Indoor Scene Generation

open access: yesComputer Graphics Forum, EarlyView.
This survey provides a comprehensive overview of compositional 3D indoor scene generation, introducing a unified framework for categorizing existing methods, comparing their strengths and limitations and identifying key challenges and future research directions.
H. I. I. Tam   +7 more
wiley   +1 more source

Trait‐Mediated Seed Predation and Dispersal Are Regulated by Seed Abundance for Sympatric Tree Species in the Qinling Mountains, China [PDF]

open access: yesEcol Evol
We examined the effects of seed traits, seed abundance and seasonality on rodent‐mediated seed predation and dispersal of three sympatric oaks in the Qinling Mountains, China. Rodents consistently preferred Quercus variabilis seeds for caching, while Quercus glandulifera seeds were mostly consumed in situ.
Wang J   +8 more
europepmc   +2 more sources

Recent Trends in Inverse Rendering

open access: yesComputer Graphics Forum, EarlyView.
This survey reviews 84 papers published between 2020 and 2025 on inverse rendering methods, introducing a taxonomy based on input data, scene representations, optimization strategies, and evaluation methods. We analyze emerging trends in neural, differentiable, and Gaussian‐splatting approaches, discuss applications, and identify key challenges and ...
S. Ullah, F. Pellacini, A. Giachetti
wiley   +1 more source

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