Exploring the Effects of Serious Games (Immersive Virtual Reality Versus Web-Based Platforms) on Interprofessional Education Among Undergraduate Health Care Students: Randomized Controlled Trial and Multimethod Study. [PDF]
Liu JYW +6 more
europepmc +1 more source
Abstract A recent trend in healthcare education has been the increasing emphasis on the development of humanism and empathy in students. Within anatomy education, some institutions have implemented curricular innovations such as donor non‐anonymization to facilitate this development.
Rodrigo Muscogliati +5 more
wiley +1 more source
Design and application of an AI- and AR-enhanced serious game for interactive learning in the Blue Calico Museum in China. [PDF]
Yan Y, Zhao J, Jung E.
europepmc +1 more source
Abstract Multimodal large language models (LLMs) are now deeply integrated into medical education and widely used by medical students, yet it remains unclear whether current models possess the accuracy and reliability needed to support image‐based learning.
Ming Lu, Josiah Cheng, Vinod Gopalan
wiley +1 more source
Beyond excellence, friendship and respect: olympic education stakeholders' priorities for values in a changing world. [PDF]
Theodorakis Y +3 more
europepmc +1 more source
Educational games for health professionals. [PDF]
Akl EA +7 more
europepmc +1 more source
Abstract While large language models (LLMs) have shown promise as learning tools for medical education, their reported accuracy on multiple‐choice questions (MCQs) varies widely across studies, necessitating synthesis. This meta‐analysis synthesizes LLM accuracy on text‐based MCQs from biomedical disciplines and USMLE Step 1‐level content and explores ...
Colleen M. Cheverko +26 more
wiley +1 more source
Impact of Different Types of Sedentary Behaviour on Cognitive Function in Older Adults: A Systematic Review. [PDF]
de Jesus Silva TR +5 more
europepmc +1 more source
Beyond knowledge: Cultivating noncognitive skills and attributes through anatomy education
Abstract Anatomy education has historically prioritized cognitive knowledge acquisition and technical skills, such as spatial awareness and manual dexterity. Noncognitive attributes, essential for early‐stage learners, such as social skills, motivation, emotional intelligence, self‐regulation, self‐efficacy, and resilience, have remained comparatively ...
Renato Lopes Previdelli +1 more
wiley +1 more source
RheumQuest: A Gamified Approach to Musculoskeletal Education. [PDF]
Yates RA, Twist KE, Higgins BP.
europepmc +1 more source

