Results 101 to 110 of about 4,903,337 (345)
Active Algorithms: Sociomaterial Spaces in the E-learning and Digital Cultures MOOC [PDF]
This paper will explore two examples from the design, structure and implementation of the ‘E-learning and Digital Cultures’ Massive Open Online Course (MOOC) from the University of Edinburgh in partnership with Coursera. This five week long course (known
Knox, Jeremy
core
The number of electronic educational resources is multiplying day by day. Though such resources can be used in teaching children, teachers are not aware of their effectiveness thus far.
E. Sabirova +2 more
semanticscholar +1 more source
FEATURES OF ON-LINE LEARNING IN AUSTRIA
The article is devoted to the expediency of using distance learning of physics in the educational process. The article deals with features and types of distance learning. Such concepts as "e-Learning", "mobile learning", "virtual learning", with the help
Nataliia Ivanytska, Michael Kern
doaj
ABSTRACT Background SOX1 antibody‐positive paraneoplastic neurological syndromes (PNS) exhibit significant population‐specific clinical heterogeneity. While Western cohorts predominantly manifest Lambert‐Eaton myasthenic syndrome (65%–80%), comprehensive clinical characterization and treatment response data in Asian populations remain critically ...
Jin‐Long Ye +11 more
wiley +1 more source
A Case Study of a Didactic Platform Experiments using Off-the-Shelf Hardware
This paper explores the essential role of power electronics in modern electrical engineering and emphasizes the need for practical, hands-on learning experiences.
Daniel H. C. Santos +4 more
doaj +1 more source
Value of MRI Outcomes for Preventive and Early‐Stage Trials in Spinocerebellar Ataxias 1 and 3
ABSTRACT Objective To examine the value of MRI outcomes as endpoints for preventive and early‐stage trials of two polyglutamine spinocerebellar ataxias (SCAs). Methods A cohort of 100 participants (23 SCA1, 63 SCA3, median Scale for the Assessment and Rating of Ataxia (SARA) score = 5, 42% preataxic, and 14 gene‐negative controls) was scanned at 3T up ...
Thiago J. R. Rezende +26 more
wiley +1 more source
A Software Platform for Educational Board Games [PDF]
Educational games such as quizzes, quests, puzzles, mazes and logical problems may be modeled as multimedia board games. In the scope of the ADOPTA project1 being under development at the Faculty of Mathematics and Informatics at Sofia University, a ...
Bontchev, Boyan
core
ABSTRACT Objective In multiple sclerosis, the optimal time for deploying a therapeutic intervention is before the central nervous system is damaged; given the success of trials treating the earliest stage of MS, the radiologically isolated syndrome, developing primary prevention strategies is an important next challenge.
Amy W. Laitinen +7 more
wiley +1 more source
Platformization of language education
Abstract This editorial introduction provides an overview of the special issue. It introduces readers to the topic of platformization, articulates areas of overlap among the seven contributions, and points to new directions for future scholarship.
Nathaniel Ming Curran, Christopher Jenks
openaire +2 more sources
Asistranto: An Assistive Educational Platform for Promotion of Interest in Autistic Children
Asistranto is an assistive educational platform that involves information and communication technology in the education, engineering and models of affective computing, and its name is a translation of the word “assistance” into the Esperanto language ...
Roceli Pereira Lima +4 more
semanticscholar +1 more source

