Results 11 to 20 of about 6,417,139 (318)

Embodied cognition through cultural interaction [PDF]

open access: yes, 2004
In this short paper we describe a robotic setup to study the self-organization of conceptualisation and language. What distinguishes this project from others is that we envision a robot with specic cognitive capacities, but without resorting to any pre ...
Belpaeme, Tony   +2 more
core   +3 more sources

To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction

open access: yesDe Computis, 2021
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the impact of this is little researched, and there is a lack of any broad or systematic analysis of how this difference in physical posture might affect user experience
Daniel Zielasko, B. Riecke
semanticscholar   +1 more source

Interactional Expertise and Embodiment [PDF]

open access: yesStudies in History and Philosophy of Science Part A, 2017
The first part of this chapter introduces the idea of interactional expertise, while the second part focuses on its implications for philosophical theories of the importance of the body in forming our conceptual world. The chapter argues that the way philosophers have dealt with the body turns attention away from the most important questions and that ...
Evan Selinger   +2 more
openaire   +2 more sources

Product innovation design and its method: From the perspective of embodiment cognition [PDF]

open access: yesE3S Web of Conferences, 2021
In recent years, embodied cognition has become a new approach in the field of cognitive psychology. The shift in cognitive psychology from a focus on the brain to a focus on the human body,just as from the disembodied cognition to the embodied cognition ...
Peng Shengfang   +2 more
doaj   +1 more source

Interactive Machine Learning for Embodied Interaction Design: A tool and methodology

open access: yesInternational Conference on Tangible, Embedded, and Embodied Interaction, 2021
As immersive technologies are increasingly being adopted by artists, dancers and developers in their creative work, there is a demand for tools and methods to design compelling ways of embodied interaction within virtual environments. Interactive Machine
N. Plant   +8 more
semanticscholar   +1 more source

Human-entrained embodied interaction and communication technology for human-connected IoT design

open access: yesJournal of Advanced Mechanical Design, Systems, and Manufacturing, 2020
In human face-to-face conversation, embodied rhythms between speech and body motions such as nodding are mutually synchronized not only between talkers but also in a talker.
Tomio WATANABE
doaj   +1 more source

Scouting Interactive Games for Scouts Based on Embodied Interaction Using Embedded System

open access: yesEmitter: International Journal of Engineering Technology, 2021
Scouts is the scouting level after the cub scout aged 11-15 years old. In their age range, they can use logical thinking in the form of physical objects to solve a problem.
Iwan Kurnianto Wibowo   +1 more
doaj   +1 more source

Engagement in Human-Agent Interaction: An Overview

open access: yesFrontiers in Robotics and AI, 2020
Engagement is a concept of the utmost importance in human-computer interaction, not only for informing the design and implementation of interfaces, but also for enabling more sophisticated interfaces capable of adapting to users.
Catharine Oertel   +6 more
doaj   +1 more source

Three Perspectives on Embodied Learning in Virtual Reality: Opportunities for Interaction Design

open access: yesCHI Extended Abstracts, 2023
With the fast evolution of Virtual Reality (vr) technology, new prospects opened for embodied learning. Learners can now manipulate digital representations of abstract concepts and make sense of them through sensorimotor stimulation. However, in research,
Julia Chatain, Manu Kapur, R. Sumner
semanticscholar   +1 more source

Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter [PDF]

open access: yes, 2006
Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology include embodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to ...
Goren-Bar, D.   +6 more
core   +9 more sources

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