Results 11 to 20 of about 6,915,380 (341)

Sensitivity to Social Contingency in Adults with High-Functioning Autism during Computer-Mediated Embodied Interaction [PDF]

open access: yesBehavioral Sciences (Basel, Switzerland), 2018
Autism Spectrum Disorder (ASD) can be understood as a social interaction disorder. This makes the emerging “second-person approach” to social cognition a more promising framework for studying ASD than classical approaches focusing on mindreading ...
Leonardo Zapata-Fonseca   +2 more
exaly   +3 more sources

Case Study: Creating Embodied Interaction with Learning Intangible Cultural Heritage through WebAR

open access: yesCHI Extended Abstracts, 2020
This paper presents a case study using a WebAR-based application for learning intangible cultural heritage. This study highlights the embodied interaction perspective for assisted learning of intangible cultural heritage.
Kaiping Feng   +7 more
core   +2 more sources

Embodied cognition and the magical future of interaction design [PDF]

open access: yesACM Transactions on Computer-Human Interaction, 2013
The theory of embodied cognition can provide HCI practitioners and theorists with new ideas about interaction and new principles for better designs. I support this claim with four ideas about cognition: (1) interacting with tools changes the way we think
David Kirsh
exaly   +1 more source

Is embodied interaction beneficial? A study on navigating network visualizations [PDF]

open access: yesInformation Visualization, 2023
Network visualizations are commonly used to analyze relationships in various contexts, such as social, biological, and geographical interactions. To efficiently explore a network visualization, the user needs to quickly navigate to different parts of the
He Huang, Hanspeter Pfister, Yalong Yang
semanticscholar   +1 more source

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality. [PDF]

open access: yesPLoS One, 2017
Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (
Galvan Debarba H   +5 more
europepmc   +2 more sources

The i-Walk Lightweight Assistive Rollator: First Evaluation Study

open access: yesFrontiers in Robotics and AI, 2021
Robots can play a significant role as assistive devices for people with movement impairment and mild cognitive deficit. In this paper we present an overview of the lightweight i-Walk intelligent robotic rollator, which offers cognitive and mobility ...
George Moustris   +21 more
doaj   +1 more source

The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied Interaction

open access: yesInternational Conference on Tangible, Embedded, and Embodied Interaction, 2021
In the few decades since the first mainframe computers, computing technologies have grown smaller, and more pervasive, moving onto and even inside human bodies.
Katta Spiel
semanticscholar   +1 more source

Challenges and added value of measuring embodied variables in psychotherapy

open access: yesFrontiers in Psychiatry, 2022
Research on embodied aspects of clinical encounters is growing, but discussion on the premises of including embodied variables in empirical research is scarce.
Petra Nyman-Salonen   +3 more
doaj   +1 more source

A Mixed Methods Approach to Analyzing Embodied Interaction: The Potentials of Integrated Mixed Methods Analysis of Video Interaction Data

open access: yesJournal of Mixed Methods Research, 2023
Video has become a widespread tool for capturing naturalistic behavioral data. While mixed methods show great potential in understanding the active nature of children’s interaction, only a few studies have developed mixed methods for video-based ...
Robin Samuelsson
semanticscholar   +1 more source

AirPinch – An Inflatable Touch Fader with Pneumatic Tactile Feedback [PDF]

open access: yes, 2022
This paper gives an overview of our work-in-progress prototype of a textile-pneumatic force-feedback system that augments the user-interaction on touch-sensor strips with interactive tactile cues.
Kristian Gohlke   +5 more
core   +1 more source

Home - About - Disclaimer - Privacy