Conceptual Metaphors for Designing Smart Environments: Device, Robot, and Friend
A metaphor is a design tool that can support designers in forming and exploring new design concepts during the process of designing. Digital technologies embedded in built environments provide an opportunity for environments to be more intelligent and ...
Jingoog Kim, Mary Lou Maher
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Kinaesthetic Intersubjectivity: : A dance informed contribution to self-other relatedness and shared experience in nonverbal psychotherapy with an example from Autism [PDF]
This document is the Accepted Manuscript version of the following article: Rosemarie Samaritter and Helen Payne, ‘Kinaesthetic intersubjectivity: A dance informed contribution to self-other relatedness and shared experience in non-verbal psychotherapy ...
Payne, Helen, Samaritter, Rosemarie
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Action-control mappings of interfaces in virtual reality: A study of embodied interaction
The development of interface technologies is driven by the goal of making interaction more positive through natural action-control mappings. In Virtual Reality (VR), the entire body is potentially involved for interaction, using such mappings with a ...
Martin Lachmair +3 more
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Seamful interweaving: heterogeneity in the theory and design of interactive systems [PDF]
Design experience and theoretical discussion suggest that a narrow design focus on one tool or medium as primary may clash with the way that everyday activity involves the interweaving and combination of many heterogeneous media.
Chalmers, M., Galani, A.
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Children’s embodied intuitive interaction — Design aspects of embodiment [PDF]
Intuitive features could make complex products and interfaces easier to use for children, and designing for embodied interactions is considered as one of the ways to make products and interfaces intuitive to use. However, there is lack of empirical study to validate this relationship and to determine how embodiment could be integrated in the design of ...
Shital Desai +2 more
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The Organization of Transitions between Observing and Teaching in the Budo Class
This article is an illustration of the multimodal way in which judo and Brazilian jiu-jitsu teachers manage activity transitions from observing the students to teaching them. The data is collected from three beginner-level judo classes, filmed in Finland
Joonas Tapio Råman
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The longest excursion of a random interacting polymer [PDF]
We consider a random $N$-step polymer under the influence of an attractive interaction with the origin and derive a limit law -- after suitable shifting and norming -- for the length of the longest excursion towards the Gumbel distribution.
Köcher, Janine, König, Wolfgang
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仮想観客インタフェースに会話活性度推定モデルを付与した場の盛り上がり支援システム [PDF]
Previously, we developed an embodied virtual communication system (EVCOS) for human interaction analysis by synthesis, and confirmed the importance of embodied sharing in avatar-mediated communication.
渡辺 富夫, 瀬島 吉裕, 石井 裕
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Designing towards the Unknown: Engaging with Material and Aesthetic Uncertainty
New materials with new capabilities demand new ways of approaching design. Destabilising existing methods is crucial to develop new methods. Yet, radical destabilisation—where outcomes remain unknown long enough that new discoveries become possible—is ...
Danielle Wilde, Jenny Underwood
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VR/Urban: spread.gun - design process and challenges in developing a shared encounter for media façades [PDF]
Designing novel interaction concepts for urban environments is not only a technical challenge in terms of scale, safety, portability and deployment, but also a challenge of designing for social configurations and spatial settings.
Fischer, P. T. +2 more
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