Results 101 to 110 of about 71,191 (196)

NeuroTwister: Gamified learning to teach cross‐sectional neuroanatomy to medical students

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroscience is a required course in many health professions curricula, but with it often comes neurophobia, the fear or difficulty that students experience when attempting to learn neuroscience. Traditional teaching methods in neuroanatomy may contribute to cognitive overload and stress, reinforcing the notion that neuroanatomy is ...
Cameron B. Jeter   +3 more
wiley   +1 more source

The veterinarian as educator: Experiences undertaking an anatomy education extra mural studies placement

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Educating clients and teaching and mentoring colleagues are crucial yet underappreciated elements of a veterinarian's professional duties. Unfortunately, veterinary curricula rarely explicitly aim to encourage students to develop effective teaching practices.
Renato L. Previdelli   +3 more
wiley   +1 more source

Comparison of examination performance and test anxiety during bell‐paced and self‐paced gross anatomy laboratory examinations

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Pacing during anatomy laboratory examinations may influence both student performance and test anxiety. This study compared bell‐paced (BP) and self‐paced (SP) timing structures to assess their impact on students' test performance, test anxiety, and pacing preferences.
Danielle C. Bentley   +2 more
wiley   +1 more source

Development of a framework for implementing digital serious games in anatomy education: A single‐centre qualitative study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley   +1 more source

Development of effective 3D digital models for first‐time learners of musculoskeletal anatomy

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Musculoskeletal anatomy is a critical component of allied health curricula. With the ubiquity of technology in the classroom and the recent COVID‐19 pandemic creating accessibility barriers for students, there is a need for viable digital resources to enhance learning by supplementing traditional textbook studying.
Alexander H. Safir   +2 more
wiley   +1 more source

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

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