NeuroTwister: Gamified learning to teach cross‐sectional neuroanatomy to medical students
Abstract Neuroscience is a required course in many health professions curricula, but with it often comes neurophobia, the fear or difficulty that students experience when attempting to learn neuroscience. Traditional teaching methods in neuroanatomy may contribute to cognitive overload and stress, reinforcing the notion that neuroanatomy is ...
Cameron B. Jeter +3 more
wiley +1 more source
Abstract Educating clients and teaching and mentoring colleagues are crucial yet underappreciated elements of a veterinarian's professional duties. Unfortunately, veterinary curricula rarely explicitly aim to encourage students to develop effective teaching practices.
Renato L. Previdelli +3 more
wiley +1 more source
Abstract Pacing during anatomy laboratory examinations may influence both student performance and test anxiety. This study compared bell‐paced (BP) and self‐paced (SP) timing structures to assess their impact on students' test performance, test anxiety, and pacing preferences.
Danielle C. Bentley +2 more
wiley +1 more source
Reviewing enjoyment in foreign language education from the perspective of positive psychology. [PDF]
Wang Q.
europepmc +1 more source
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley +1 more source
Exercise Enjoyment and Exercise Addiction Risk Among Turkish Adults: Associations and Subgroup Differences in a Cross-Sectional Survey. [PDF]
Orhan BE +4 more
europepmc +1 more source
Development of effective 3D digital models for first‐time learners of musculoskeletal anatomy
Abstract Musculoskeletal anatomy is a critical component of allied health curricula. With the ubiquity of technology in the classroom and the recent COVID‐19 pandemic creating accessibility barriers for students, there is a need for viable digital resources to enhance learning by supplementing traditional textbook studying.
Alexander H. Safir +2 more
wiley +1 more source
Exploring the influence of AI self-study rooms on K-12 learners' motivation, self-regulation, enjoyment, and engagement. [PDF]
Li W, Xu Y, Yao L, Liu Y.
europepmc +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
Latent profiles of exercise motivation and exercise-induced emotions: associations with physical activity and gender among Chinese college students. [PDF]
Dai Y, Zhao Y, He P.
europepmc +1 more source

