Results 71 to 80 of about 1,088,602 (283)

Towards believable and educational conversations with virtual patients

open access: yesFrontiers in Virtual Reality
Virtual Reality (VR) technology allows the design and application of realistic but adaptive learning environments in medical education. In particular, virtual patient systems have logistical and methodological advantages compared to non-computerized ...
Linda Graf   +3 more
doaj   +1 more source

Generating Instructions in a 3D Game Environment: Efficiency or Entertainment? [PDF]

open access: yes, 2009
The GIVE Challenge was designed for the evaluation of natural language generation (NLG) systems. It involved the automatic generation of instructions for users in a 3D environment.
Boer Rookhuiszen, Roan, Theune, Mariët
core   +3 more sources

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Hold me tight: Towards the detection of the flow experience using a commercial video game controller

open access: yesComputers in Human Behavior Reports
The prolific consumption of video games has inspired a rich body of research to explain their ability to induce satisfying experiences. The flow experience is often defined as a state that encapsulates the essential qualities of engaging gameplay ...
Lazaros Michailidis, Jesus Lucas Barcias
doaj   +1 more source

Visualization of Online-Game Players Based on Their Action Behaviors

open access: yesInternational Journal of Computer Games Technology, 2008
We propose a visualization approach for analyzing players' action behaviors. The proposed approach consists of two visualization techniques: classical multidimensional scaling (CMDS) and KeyGraph.
Ruck Thawonmas, Keita Iizuka
doaj   +1 more source

The Academy Color Encoding System (ACES): A Professional Color-Management Framework for Production, Post-Production and Archival of Still and Motion Pictures

open access: yesJournal of Imaging, 2017
The Academy of Motion Picture Arts and Sciences has been pivotal in the inception, design and later adoption of a vendor-agnostic and open framework for color management, the Academy Color Encoding System (ACES), targeting theatrical, TV and animation ...
Walter Arrighetti
doaj   +1 more source

Television, business entertainment and civic culture [PDF]

open access: yes, 2012
This short commentary piece arises from completing an Arts and Humanities Research Council (AHRC)–funded research project into the relationship between representations of business on factual television in the United Kingdom and the public’s perception ...
Boyle, R., Kelly, L.W.
core   +1 more source

Novel application of gamification to support undergraduate anatomy: Student perceptions and performance

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger   +2 more
wiley   +1 more source

Evaluación de ChatGPT como asistente en el proceso de creación de un guion de cortometraje de ficción

open access: yesRevista de la Asociación Española de Investigación de la Comunicación
El debate en torno a la Inteligencia artificial generativa se encuentra en momento efervescente sea cual sea su ámbito de aplicación.  La industria audiovisual no es ajena a esto y la profesión se debate entre el rechazo y la curiosidad por esta nueva ...
Rodrigo Mesonero Izquierdo
doaj   +1 more source

ESCO, l’iniziativa europea nel campo della semantica delle professioni

open access: yesAIB Studi, 2013
Lo squilibrio tra domanda e offerta di lavoro è oggi più evidente che mai. Uno dei fattori che incide negativamente su questo fenomeno è senza dubbio quello della cattiva o insufficiente rappresentazione dei contenuti lavorativi, che al giorno d’oggi non
Ferruccio Diozzi
doaj   +1 more source

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