Results 71 to 80 of about 1,088,602 (283)
Towards believable and educational conversations with virtual patients
Virtual Reality (VR) technology allows the design and application of realistic but adaptive learning environments in medical education. In particular, virtual patient systems have logistical and methodological advantages compared to non-computerized ...
Linda Graf +3 more
doaj +1 more source
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment? [PDF]
The GIVE Challenge was designed for the evaluation of natural language generation (NLG) systems. It involved the automatic generation of instructions for users in a 3D environment.
Boer Rookhuiszen, Roan, Theune, Mariët
core +3 more sources
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
Hold me tight: Towards the detection of the flow experience using a commercial video game controller
The prolific consumption of video games has inspired a rich body of research to explain their ability to induce satisfying experiences. The flow experience is often defined as a state that encapsulates the essential qualities of engaging gameplay ...
Lazaros Michailidis, Jesus Lucas Barcias
doaj +1 more source
Visualization of Online-Game Players Based on Their Action Behaviors
We propose a visualization approach for analyzing players' action behaviors. The proposed approach consists of two visualization techniques: classical multidimensional scaling (CMDS) and KeyGraph.
Ruck Thawonmas, Keita Iizuka
doaj +1 more source
The Academy of Motion Picture Arts and Sciences has been pivotal in the inception, design and later adoption of a vendor-agnostic and open framework for color management, the Academy Color Encoding System (ACES), targeting theatrical, TV and animation ...
Walter Arrighetti
doaj +1 more source
Television, business entertainment and civic culture [PDF]
This short commentary piece arises from completing an Arts and Humanities Research Council (AHRC)–funded research project into the relationship between representations of business on factual television in the United Kingdom and the public’s perception ...
Boyle, R., Kelly, L.W.
core +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
El debate en torno a la Inteligencia artificial generativa se encuentra en momento efervescente sea cual sea su ámbito de aplicación. La industria audiovisual no es ajena a esto y la profesión se debate entre el rechazo y la curiosidad por esta nueva ...
Rodrigo Mesonero Izquierdo
doaj +1 more source
ESCO, l’iniziativa europea nel campo della semantica delle professioni
Lo squilibrio tra domanda e offerta di lavoro è oggi più evidente che mai. Uno dei fattori che incide negativamente su questo fenomeno è senza dubbio quello della cattiva o insufficiente rappresentazione dei contenuti lavorativi, che al giorno d’oggi non
Ferruccio Diozzi
doaj +1 more source

