Results 51 to 60 of about 258,518 (211)
Kansei Mediated Entertainment [PDF]
We present an extension of Kansei mediated communication in the field of entertainment. We propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. We present some inspiration for our approach in terms of culture and then discuss them. We relate our work to the Western and to the Eastern world. Thus
Ben Salem +2 more
openaire +2 more sources
The aesthetic system of entertainment
Entertainment Industries is the first book to map entertainment as a cultural system. Including work from world-renowned analysts such as Henry Jenkins and Jonathan Gray, this innovative collection explains what entertainment is and how it works ...
McKee, A
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Entertainment Computing 2014 - 13th International Conference on Entertainment Computing
This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013.
Sgouros, Nikitas, M. +4 more
core +1 more source
Towards believable and educational conversations with virtual patients
Virtual Reality (VR) technology allows the design and application of realistic but adaptive learning environments in medical education. In particular, virtual patient systems have logistical and methodological advantages compared to non-computerized ...
Linda Graf +3 more
doaj +1 more source
College of Media and Entertainment Magazine [PDF]
The College of Media and Entertainment magazine, publishes news stories about and for MTSU students, faculty, and ...
College of Media and Entertainment
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We are proud to announce the Cardozo Arts & Entertainment Law Journal’s Volume 40 Editorial Board! [PDF]
This post was originally published on the Cardozo Arts & Entertainment Law Journal website on March 15, 2021.
Cardozo Arts & Entertainment Law Journal
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Cardozo Arts & Entertainment Law Journal Spring Symposium – Digital Art & Blockchain [PDF]
This post was originally published on the Cardozo Arts & Entertainment Law Journal website on March 25, 2019.
Cardozo Arts & Entertainment Law Journal
core +1 more source
Hold me tight: Towards the detection of the flow experience using a commercial video game controller
The prolific consumption of video games has inspired a rich body of research to explain their ability to induce satisfying experiences. The flow experience is often defined as a state that encapsulates the essential qualities of engaging gameplay ...
Lazaros Michailidis, Jesus Lucas Barcias
doaj +1 more source
Entertainment Cruise Magazine cover
Cover of the August 28, 1996 issue Entertainment Cruise ...
Entertainment Cruise Magazine
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Sustainable Product Design and Green Marketing: Consumer Responses to Eco-friendly Packaging [PDF]
In recent years, the “dual‑carbon” goal has driven the global upgrade of sustainable consumption. Eco‑friendly packaging has becom e a key differentiator for FMCG enterprises. However, consumer acceptance varies, and companies face a dilemma of imbalance
Lu Sipei
doaj +1 more source

