Results 41 to 50 of about 258,518 (211)
The modern study of perceptual learning across humans, non-human animals, and artificial agents requires large-scale datasets with flexible, customizable, and controllable features for distinguishing between categories.
John P. Kasarda +6 more
doaj +1 more source
Review of the temporary work (entertainment) visa (subclass 420) [PDF]
The Department of Immigration and Border Protection and the Ministry for the Arts are undertaking a review of the Temporary Work (Entertainment) visa (Subclass 420).
Attorney-General's Department (Australia)
core
What Constitutes Fairness in Games? A Case Study with Scrabble
The compensation system called komi has been used in scoring games such as Go. In Go, White (the second player) is at a disadvantage because Black gets to move first, giving that player an advantage; indeed, the winning percentage for Black is higher ...
Htun Pa Pa Aung +2 more
doaj +1 more source
Web Archiving as Entertainment
This is an extended version of a paper from ICADL 2022.
Travis Reid +2 more
openaire +5 more sources
Entertainment Computing in the Orbit [PDF]
During ultra long space missions (i.e. to Mars), the isolated space environmentaffects a number of physiological, psychosocial and mental processescritically involved in human performance, and it is vital to missions’ success tounderstand the psychological limits.
Matthias Rauterberg +3 more
openaire +5 more sources
What Is Entertainment? The Value of Industry Definitions
This chapter starts with a seemingly basic definitional question: what is entertainment? There is no doubt that something called entertainment exists: there are sections of newspapers dedicated to it, television shows about it, and professional ...
Christy Collis, Collis, Christy
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Cardozo Arts & Entertainment Law Journal Congratulates the Vol. 39 Editorial Board and Welcomes New Staff Editors! [PDF]
This post was originally published on the Cardozo Arts & Entertainment Law Journal website on July 29, 2020.
Cardozo Arts & Entertainment Law Journal
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Measuring entertainment and automatic generation of entertaining games
Over the period of time computer games have became a major source of entertainment for humans. From the point of view of game developers there is a constant demand of writing games which are entertaining for the end users but entertainment itself is of subjective nature.
Zahid Halim +2 more
openaire +2 more sources
Drone Journalism as Visual Aggregation: Toward a Critical History
The use of unmanned aerial vehicles (UAVs—commonly referred to as drones) in journalism has emerged only recently, and has grown significantly. This article explores what makes drone imagery as an instance of what scholars of visual culture call an ...
James F. Hamilton
doaj +1 more source

