Results 21 to 30 of about 258,518 (211)
Using Video Analysis and Machine Learning for Predicting Shot Success in Table Tennis
Coaching professional ball players has become more and more dicult and requires among other abilities also good tactical knowledge. This paper describes a program that can assist in tactical coaching for table tennis by extracting and analyzing video ...
Lukas Draschkowitz +2 more
doaj +1 more source
Background The study of human movement within sports biomechanics and rehabilitation settings has made considerable progress over recent decades. However, developing a motion analysis system that collects accurate kinematic data in a timely, unobtrusive ...
Steffi L. Colyer +3 more
doaj +1 more source
Motion Recommender for Preventing Injuries During Motion Gaming
This paper presents an intelligent assistant for preventing the injuries during motion gaming. In our previous work, we invented UKI, a middleware that allows its users to play any existing game by using body motions.
Pujana Paliyawan +2 more
doaj +1 more source
Using Games to Study Law of Motions in Mind
The development of games had been seen as an essential field of study in artificial intelligence. Although game concepts have been adopted in various problem domains, understanding the nature of game playing's underlying mechanism has been limited.
Hiroyuki Iida, Mohd Nor Akmal Khalid
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Player adaptive entertainment computing (PAEC) : mechanism to model user satisfaction by using neuro linguistic programming (NLP) techniques [PDF]
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media.Two of the important areas in PAEC are to create specific targeted strategies to cater for ...
Wong, K.W. +7 more
core +1 more source
Runner: A 2D platform game for physical health promotion
Runner is a 2D platform game designed to be used for conducting research studies on health promotion. This paper presents basic features of the game and describes how contents are procedurally generated.
Camille El-Habr +3 more
doaj +1 more source
Exergaming : a future of mixing entertainment and exercise assisted by mixed reality agents [PDF]
Childhood obesity [Lung and Initiative, 2000] has become a major problem for many countries in recent years and addressing the obesity epidemic remains an outstanding public health issue.
Gorgu, Levent +11 more
core +1 more source
Background Immersive virtual reality (VR) is increasingly used to support cognition, mobility, and emotional well‑being in older adults with mild cognitive impairment (MCI), dementia, or frailty.
Kazumi Kubota +6 more
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The neuropsychological profile of professional action video game players [PDF]
In the past 20 years, there has been growing research interest in the association between video games and cognition. Although many studies have found that video game players are better than non-players in multiple cognitive domains, other studies failed ...
Julie Justine Benoit +4 more
doaj +2 more sources
This study examines the relationship between player’s value systems and their actions in playing a massively multiplayer online role-playing game. Online survey data from 1,577 players were paired with their behavioral metrics within the game.
Chaoguang Wang, Gino Yu
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