Results 21 to 30 of about 63,459 (268)
Background The study of human movement within sports biomechanics and rehabilitation settings has made considerable progress over recent decades. However, developing a motion analysis system that collects accurate kinematic data in a timely, unobtrusive ...
Steffi L. Colyer +3 more
doaj +1 more source
Web Archiving as Entertainment [PDF]
This is an extended version of a paper from ICADL 2022.
Travis Reid +2 more
openaire +2 more sources
Motion Recommender for Preventing Injuries During Motion Gaming
This paper presents an intelligent assistant for preventing the injuries during motion gaming. In our previous work, we invented UKI, a middleware that allows its users to play any existing game by using body motions.
Pujana Paliyawan +2 more
doaj +1 more source
Using Games to Study Law of Motions in Mind
The development of games had been seen as an essential field of study in artificial intelligence. Although game concepts have been adopted in various problem domains, understanding the nature of game playing's underlying mechanism has been limited.
Hiroyuki Iida, Mohd Nor Akmal Khalid
doaj +1 more source
Runner: A 2D platform game for physical health promotion
Runner is a 2D platform game designed to be used for conducting research studies on health promotion. This paper presents basic features of the game and describes how contents are procedurally generated.
Camille El-Habr +3 more
doaj +1 more source
The neuropsychological profile of professional action video game players [PDF]
In the past 20 years, there has been growing research interest in the association between video games and cognition. Although many studies have found that video game players are better than non-players in multiple cognitive domains, other studies failed ...
Julie Justine Benoit +4 more
doaj +2 more sources
Background Immersive virtual reality (VR) is increasingly used to support cognition, mobility, and emotional well‑being in older adults with mild cognitive impairment (MCI), dementia, or frailty.
Kazumi Kubota +6 more
doaj +1 more source
AI‐Assisted Workflow for (Scanning) Transmission Electron Microscopy: From Data Analysis Automation to Materials Knowledge Unveiling. Abstract (Scanning) transmission electron microscopy ((S)TEM) has significantly advanced materials science but faces challenges in correlating precise atomic structure information with the functional properties of ...
Marc Botifoll +19 more
wiley +1 more source
A Wireless, Passive Multimodal Wearable Sensor With Decoupled Sensing Capabilities
A wireless passive multimodal electronic skin is presented for the simultaneous perception of pressure, humidity, and odor through a frequency‐divided LC resonator array. The decoupled sensing architecture suppresses cross‐interference and enables independent signal readout under superimposed stimuli while maintaining high stability.
Wenjiang Han +8 more
wiley +1 more source
Crime As Entertainment or Entertainment as A Crime?
Article presents one part of pop culture is crime portrayed as entertainment in television shows. Television has the means of information and entertainment, resulting in the shift of crime shows, initially crime was portrayed in the news but due to the high popularity, it becomes part of the entertainment as well.
openaire +1 more source

