Results 31 to 40 of about 258,518 (211)

Crime As Entertainment or Entertainment as A Crime?

open access: yesHumaniora, 2011
Article presents one part of pop culture is crime portrayed as entertainment in television shows. Television has the means of information and entertainment, resulting in the shift of crime shows, initially crime was portrayed in the news but due to the high popularity, it becomes part of the entertainment as well.
openaire   +1 more source

Future entertainment technologies [PDF]

open access: yesComputers in Entertainment, 2011
Today's computer games provide a realistic visual output combined with a convincing sound sensation. However, another important perception channel, the proprioceptive sensation, is insufficiently addressed. In particular the perception of spatial distances, which is typically supported by a real walking experience, is not yet integrated into existing ...
Andreas M. Kunz, Thomas Nescher
openaire   +3 more sources

Virtual vs. standardized patients - a preliminary comparison of advantages and disadvantages of a VR and a conventional learning unit for medical students in child and adolescent psychiatry

open access: yesBMC Medical Education
Background Constructivist learning theories are getting more and more attention in medical education, as generating understanding and knowledge through personal experience seems to be promising.
Linda Graf   +4 more
doaj   +1 more source

The expression of socio-emotional competence among younger Lithuanian adolescents as the precondition for their creativity

open access: yesCreativity Studies, 2022
Socio-emotional education is sometimes referred to as the missing part that links academic knowledge to success in school, family, community, workplace, and life.
Tomas Butvilas, Kristina Kovaitė
doaj   +1 more source

A Quantitative Approach for Estimating the Scaling Thresholds and Step Policies in a Distributed Microservice Architecture

open access: yesIEEE Access, 2020
Microservice architecture (MSA) has become a de facto standard for developing complex web applications lately. Horizontal scalability, domain isolation, agility and the provision to use heterogenous technologies are some of the key factors for the ...
Chaitanya Krishna Rudrabhatla
doaj   +1 more source

Le prospettive internazionali del branded entertainment

open access: yes, 2020
Il contributo si propone di ricostruire la letteratura scientifica sul tema del branded entertainment e le differenti prospettive nazionali e disciplinari con cui è stato ...
Carelli P
core  

The Ottoman society through the lens of entertainment

open access: yes, 2019
Approaching Ottoman social history through the lens of entertainment, this volume considers the multi-faceted roles of entertainment within society. At its most basic level entertainment could be all about pleasure, leisure and fun.
Fleet, Kate, Boyar, Ebru
core   +1 more source

Synchronised Video, Motion Capture and Force Plate Dataset for Validating Markerless Human Movement Analysis

open access: yesScientific Data
The BioCV dataset is a unique combination of synchronised multi-camera video, marker based optical motion capture, and force plate data, observing 15 healthy participants (7 males, 8 females) performing controlled and repeated motions (walking, running ...
Murray Evans   +7 more
doaj   +1 more source

Auto Coloring with Enhanced Character Registration

open access: yesInternational Journal of Computer Games Technology, 2008
An enhanced character registration method is proposed in this paper to assist the auto coloring for 2D animation characters. After skeletons are extracted, the skeleton of the character in a target frame is relocated based on a stable branch in a ...
Jie Qiu   +5 more
doaj   +1 more source

The COMPASS Framework for Digital Entertainment

open access: yes, 2016
Entertainment is challenging to observe, especially with children, due to limited analytical tools. In response, we present a modified framework for entertainment computing, COMPASS - COmbined Mental, PhysicAl, Social and Spatial factors, which we use to
Yamamoto, G.   +13 more
core   +1 more source

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