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Toxicity in Esports

open access: yes
This chapter discusses toxicity in the context of esports, initially providing the history of the term toxicity, describing what toxicity is, and articulating challenges for why it is difficult to define. The chapter then provides an overview of the effects of toxicity on players (e.g., affecting team performance and causing distress), communities (e.g.
Frommel, Julian, Mandryk, Regan L.
openaire   +1 more source

Venture capital financing in the eSports industry

open access: hybrid, 2023
Corina-Elena Niculaescu   +2 more
openalex   +2 more sources

Virtuality engineering in esports [PDF]

open access: yesInternational Journal of Electronics and Telecommunications
Traditional sports and esports benefit from the development of Information and Communications Technologies (ICT), including gaming, 4D image/video processing, augmented reality (AR), virtual reality (VR), machine learning (ML), artificial intelligence ...
Andrzej Białecki   +2 more
doaj  

Esports as a Phenomenon of the Digital Age: an Economic and Legal Analysis (on the Example of Ukraine and Switzerland)

open access: gold, 2023
Іryna Davydova   +5 more
openalex   +2 more sources

Characteristics of the gut microbiome in esports players compared with those in physical education students and professional athletes [PDF]

open access: gold, 2023
Maria Kulecka   +13 more
openalex   +1 more source

Aksiologi esports sebagai olahraga non fisik di Indonesia

open access: green, 2020
Carles Nyoman Wali, Widiyanto Widiyanto
openalex   +2 more sources

Editorial: Navigating sustainability: addressing esports winter challenges. [PDF]

open access: yesFront Sports Act Living
Levine J, Csukonyi C, Wagner M, Papp D.
europepmc   +1 more source

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