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This chapter discusses toxicity in the context of esports, initially providing the history of the term toxicity, describing what toxicity is, and articulating challenges for why it is difficult to define. The chapter then provides an overview of the effects of toxicity on players (e.g., affecting team performance and causing distress), communities (e.g.
Frommel, Julian, Mandryk, Regan L.
openaire +1 more source
Venture capital financing in the eSports industry
Corina-Elena Niculaescu +2 more
openalex +2 more sources
Virtuality engineering in esports [PDF]
Traditional sports and esports benefit from the development of Information and Communications Technologies (ICT), including gaming, 4D image/video processing, augmented reality (AR), virtual reality (VR), machine learning (ML), artificial intelligence ...
Andrzej Białecki +2 more
doaj
Characteristics of the gut microbiome in esports players compared with those in physical education students and professional athletes [PDF]
Maria Kulecka +13 more
openalex +1 more source
Aksiologi esports sebagai olahraga non fisik di Indonesia
Carles Nyoman Wali, Widiyanto Widiyanto
openalex +2 more sources
Editorial: Navigating sustainability: addressing esports winter challenges. [PDF]
Levine J, Csukonyi C, Wagner M, Papp D.
europepmc +1 more source
Do Esports Players Experience Pain? Pain Prevalence of Esports Players: a Systematic Review and Meta-analysis. [PDF]
Soffner M +3 more
europepmc +1 more source
Sports and Esports as Conduits for Gambling
Joachim Dietrich, Matthew Raj
openalex +2 more sources
Effect of Physical Exercise on Esports Performance in First-Person Shooter Gamers: A Six-Week Randomized Controlled Trial. [PDF]
Tang D +6 more
europepmc +1 more source

