Results 1 to 10 of about 28,941 (260)

Older people in the world of esport: a qualitative study [PDF]

open access: yesFrontiers in Psychology
IntroductionThe inclusion of older players in the gaming world is growing rapidly, leading to the emergence of specific categories for them at major esport events.
Catherine Esnard   +2 more
exaly   +4 more sources

Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming [PDF]

open access: goldFrontiers in Psychology, 2020
Competitive organized electronic video gaming, termed “esports,” has become an international industry. The physiological and cognitive health results of prolonged esport practice and competition have not been adequately studied.
Amber Sousa   +9 more
doaj   +2 more sources

eSport consumption and sponsor brand equity: the mediating role of congruence [PDF]

open access: yesFrontiers in Psychology
The present study examines how eSport consumption influences sponsor brand equity through the mediating role of sponsor-eSport congruence. Specifically, the current study investigates the mediating effects of congruence in the relationship between two ...
Yeayoung Noh, Yoonji Ryu, Kyungyeol Kim
doaj   +2 more sources

Del deport a l'esport i de l'esport al deport. Més que una discussió terminològica [PDF]

open access: yesTerminàlia, 2011
Aquest article presenta una discussió terminològica i conceptual al voltant dels termes esport i deport. Es parteix d'una anàlisi sobre l'origen i la història d'aquests termes.
Xavier Torrebadella i Flix   +1 more
doaj   +4 more sources

Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player

open access: yesFrontiers in Psychology, 2020
Increasing numbers of young video gamers view esports (i.e., competitive video gaming) as a career opportunity, rather than just a recreational activity.
Fanni Bányai   +2 more
exaly   +3 more sources

The playing experiences of esport participants: An analysis of treatment discrimination and hostility in esport environments

open access: yesJournal of Athlete Development and Experience, 2020
The eSport industry has seen rapid growth over the previous decade with additional opportunities for participants to compete in competitive and casual environments.
Lindsey Darvin
exaly   +3 more sources

The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers

open access: yesComprehensive Psychiatry, 2019
Research examining the relationship between gaming disorder, gaming motivations, and mental health is increasing, but the types of gaming use, such as recreational gaming and esports are not commonly distinguished. The present study compared recreational
Fanni Bányai   +2 more
exaly   +3 more sources

Sleep Characteristics in Esport Players and Associations With Game Performance: Residual Dynamic Structural Equation Modeling

open access: yesFrontiers in Sports and Active Living, 2022
The current study aimed to examine sleep characteristics of esport players and the stipulated effects of game performance on consecutive sleep characteristics using residual dynamic structural equation modeling (RDSEM).
Frode Moen, Jan Arvid Haugan
exaly   +3 more sources

Reconsidering Esport: Economics and Executive Ownership

open access: yesPhysical Culture and Sport, Studies and Research, 2017
This article starts with a literary review of the conceptual frames through which esport has been labeled academically. It shows how the concept of “electronic” has been taken as the core term for labelingesport, often accompanied by a strong emphasis on
Veli-Matti Karhulahti
exaly   +2 more sources

Esport

open access: yesBusiness and Information Systems Engineering, 2022
Karl Werder
exaly   +4 more sources

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