Results 1 to 10 of about 28,941 (260)
Older people in the world of esport: a qualitative study [PDF]
IntroductionThe inclusion of older players in the gaming world is growing rapidly, leading to the emergence of specific categories for them at major esport events.
Catherine Esnard +2 more
exaly +4 more sources
Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming [PDF]
Competitive organized electronic video gaming, termed “esports,” has become an international industry. The physiological and cognitive health results of prolonged esport practice and competition have not been adequately studied.
Amber Sousa +9 more
doaj +2 more sources
eSport consumption and sponsor brand equity: the mediating role of congruence [PDF]
The present study examines how eSport consumption influences sponsor brand equity through the mediating role of sponsor-eSport congruence. Specifically, the current study investigates the mediating effects of congruence in the relationship between two ...
Yeayoung Noh, Yoonji Ryu, Kyungyeol Kim
doaj +2 more sources
Del deport a l'esport i de l'esport al deport. Més que una discussió terminològica [PDF]
Aquest article presenta una discussió terminològica i conceptual al voltant dels termes esport i deport. Es parteix d'una anàlisi sobre l'origen i la història d'aquests termes.
Xavier Torrebadella i Flix +1 more
doaj +4 more sources
Increasing numbers of young video gamers view esports (i.e., competitive video gaming) as a career opportunity, rather than just a recreational activity.
Fanni Bányai +2 more
exaly +3 more sources
The eSport industry has seen rapid growth over the previous decade with additional opportunities for participants to compete in competitive and casual environments.
Lindsey Darvin
exaly +3 more sources
Research examining the relationship between gaming disorder, gaming motivations, and mental health is increasing, but the types of gaming use, such as recreational gaming and esports are not commonly distinguished. The present study compared recreational
Fanni Bányai +2 more
exaly +3 more sources
The current study aimed to examine sleep characteristics of esport players and the stipulated effects of game performance on consecutive sleep characteristics using residual dynamic structural equation modeling (RDSEM).
Frode Moen, Jan Arvid Haugan
exaly +3 more sources
Reconsidering Esport: Economics and Executive Ownership
This article starts with a literary review of the conceptual frames through which esport has been labeled academically. It shows how the concept of “electronic” has been taken as the core term for labelingesport, often accompanied by a strong emphasis on
Veli-Matti Karhulahti
exaly +2 more sources

