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Esports matrix: Structuring the esports research agenda [PDF]
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becoming one of the most popular forms of digital entertainment. Despite continued growth, definitions and classifications of esports remain elusive, and the industry is still considered by many to be in its infancy.
Cranmer, Eleanor +3 more
openaire +3 more sources
Unsymmetrical β-Fused Blatter Radical Zinc Phthalocyanines. [PDF]
Herein, we report the first synthesis of a new class of β‐fused Blatter–Zn phthalocyanines featuring a persistent radical π‐system, π–π‐driven crystal packing, and SOMO‐centered redox behavior. Single‐crystal X‐ray diffraction shows packing motifs dominated by centrosymmetric π‐π dimers.
Hernández A +9 more
europepmc +2 more sources
An ethical reflection on drug use in eSport [PDF]
Purpose Highly popular these days, eSport is inviting increasing scholarly attention and research. Scholarly work on eSport, however, remains focused on whether eSport is a “real” sport, that is, its sporting qualities and status, excluding ethical ...
Sungjoo Park, Dayoun Lim, Jinhee Kim
doaj +1 more source
Mobile Legend Bang Bang: Level Of Confidence Of E-Sport Athlete
There are many feelings of not being confident about playing the game in its best condition. Athletes often complain about training or during matches, especially e-sports athletes. This study aims to determine the confidence of MLBB esport athletes. This
Rama Adha Septiana
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THE DIGITAL DEVELOPMENT OF EU MEMBER STATES AND ITS EFFECT ON ESPORT PERFORMANCE [PDF]
The examination of sports performance in relation to various macroeconomic variables has long occupied researchers in the field of sports economics. Similar interest surrounds esports, which has become one of the fastest developing types of "new media"
Anikó MOLNÁR, Anetta MÜLLER
doaj +1 more source
Optimalisasi Efek Chroma Key Pada Event E-Sport Live Streaming Menggunakan Color Correction
Kementerian Pemuda dan Olahraga serta Komite Olahraga Nasional Indonesia (KONI) secara resmi mengakui esports sebagai cabang olahraga prestasi di Indonesia per tahun 2020 dalam rangka mengembangkan potensi Industri Digital di bidang olahraga khususnya E ...
Argiyan Dwi Pritama, Irma Nur Cahyani
doaj +1 more source
Research background: At the beginning of this century, the eSports industry was not yet a major player although it already existed as a niche of video and computer games.
Block Sebastian, Haack Florian
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Penelitian ini ditujukan untuk mengetahui hubungan antara escapism dengan kecenderungan kecanduan game online pada anggota komunitas esport X di Semarang.
Reyhan Maxentia, Amalia Rahmandani
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Biomarkers of professional cybersportsmen: Event related potentials and cognitive tests study.
"Faster, higher, stronger" is the motto of any professional athlete. Does that apply to brain dynamics as well? In our paper, we performed a series of EEG experiments on Visually Evoked Potentials and a series of cognitive tests-reaction time and visual ...
Sergei Gostilovich +4 more
doaj +1 more source
Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces
With an emphasis on virtual engagement, creativity, and diverse competitive platforms, eSport is being explored as a new activity to achieve development outcomes within the Sport for Development (SfD) movement (Kidd, 2008).
Emily Jane Hayday, Holly Collison
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