Results 21 to 30 of about 1,021 (167)
Managing the health of the eSport athlete: an integrated health management model
Objectives eSport is a form of electronic gaming, also known as professional or competitive video gaming, and is growing at a rapid pace worldwide. Over 50 US colleges have established varsity gaming teams over the past three years; some colleges offer ...
Jerry Balentine +2 more
doaj +1 more source
Jeu vidéo et compétition eSport au service du bien être des seniors
La loi de l’adaptation de la société au vieillissement du 1er janvier 2016 traduit une forte mobilisation autour de la problématique de la socialisation de nos aînés.
Marion Haza-Pery, Catherine Esnard
doaj +1 more source
Research examining the relationship between gaming disorder, gaming motivations, and mental health is increasing, but the types of gaming use, such as recreational gaming and esports are not commonly distinguished. The present study compared recreational
Fanni Bányai +3 more
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The current study aimed to examine sleep characteristics of esport players and the stipulated effects of game performance on consecutive sleep characteristics using residual dynamic structural equation modeling (RDSEM).
Frode Moen +5 more
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The role of educational institutions in training eSports managers: The experience of Siberian Federal University [PDF]
In modern conditions, eSports have transformed into a large industry requiring professional management. Particular attention is drawn to the preparation of qualified eSport managers capable of organizing tournaments, being involved in marketing ...
Gubanov, Aleksey K., Gogol, Nadezhda I.
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A Study of Motor Functional Asymmetry Indicators in Different Sportsmanship Level Esports Athletes
Purpose. to research and analyze of the indicators of functional asymmetry in different sportsmanship level esports athletes. Methods. the study involved 20 middle-aged athletes (18±1.53) years old, divided into groups according to their sportsmanship.
Svitlana Рiatysotska +5 more
doaj +1 more source
E-sports broadcasts as a new format in journalism
Over the past five years, eSports traditionally considered to be just the greatest passion for video games, from a class for modest unification gamers in different parts of the world turned into almost a billion industry with a multi-million dollar ...
Хaлык Д.
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ABSTRACT As organizations increasingly adopt human‐AI teams (HATs), understanding how to enhance team performance is paramount. A crucially underexplored area for supporting HATs is training, particularly helping human teammates to work with these inorganic counterparts.
Caitlin M. Lancaster +5 more
wiley +1 more source
Esport in journalism: commentator Of esport as a modern profession
The Internet, as a global arrange, gives for all intents and purposes boundless openings at no cost communication, trade of thoughts and other information. Due to this phenomenon, it became possible to develop a new type of sports - e-sports. Esports
Хaлык д., Мысaевa К. Н.
doaj +1 more source
Driven by risk: Understanding reference‐dependent preferences using simulated auto racing
Abstract Using data from over 56,000 simulated auto races worldwide, we analyze risk‐taking at the margins, consistent with reference‐dependent preferences. We show that participants' risk‐taking changes when a desired intermittent outcome is presented, sometimes at the expense of a more favorable expected end state.
James Hilliard +2 more
wiley +1 more source

