Results 11 to 20 of about 15,003 (197)
Esports Players’ Transition out of Esports: Is There Life After Esports? [PDF]
The purpose of this study is to explore retired/retiring esports players’ experience of transitioning out of esports. To provide in-depth insights into esports players’ transition experiences that may contribute to young players being better prepared for
Hong, Hee Jung, Hong, Seung Han
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Esports Games in Elementary School: A Systematic Literature Review
Several studies have explored esports games, and few have examined esports games in elementary schools with a systematic literature review. This research explores articles on the concept, features, training, implementation, and impact of esports games in
Hamidulloh Ibda +4 more
doaj +1 more source
Musculoskeletal disorders in eSports athletes: A systematic review. [PDF]
Abstract Purpose With the growing popularity and professionalisation of eSports, concerns regarding the physical condition of professional e‐athletes are becoming the focus of attention. The potential effects of prolonged sitting and repetitive movements on the musculoskeletal system have not been fully researched.
Schlesiger L +5 more
europepmc +2 more sources
The Impact of the COVID-19 Pandemic on Esports Viewership Trends [PDF]
Multi-player gameplay competitions, live streaming of gameplay, and viewing gameplay are significant segments of esports’ rapidly growing consumer online gaming community.
Crone, James P.
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An Updated Classification of Cheating in Esports [PDF]
Cheating and doping are common in sports, with various methods to illicit physiological or technical advantages. Academic research has defined many ways and reasons one would cheat within a sporting context. Nevertheless, cheating is a real threat to the
Richardson A
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Esports is being seen as equivalent to sport. Subsequent to diagnostics started treating gaming as mental health condition or a research category. The need is being felt to explore the mental health perspective of Esports.
Pranjali Chakraborty Thakur +3 more
+5 more sources
ESports in Russia as a Marketing Object and Social Phenomenon
The article discusses the relatively new concept of computer sports. Computer sports (or eSports) have so far been studied mainly by representatives of business and marketing. The attention of researchers was mainly attracted by its target audience, both
Vladimir V. Solodnikov +1 more
doaj +1 more source
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has grown to provide professional and lucrative careers for those who reach the upper echelons.
Kabir Bubna +4 more
doaj +1 more source
Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players are at risk for numerous chronic diseases and all-cause mortality.
Sascha Ketelhut +3 more
doaj +1 more source
Modern Approaches to the Preparation System of Masters in eSports [PDF]
The preconditions of the development of eSports are investigated and the content of Masters’ preparation in eSports is substantiated. Analysis of scientific and methodological literature, Internet data and methods of mathematical statistics were used as ...
Oksana Shynkaruk +8 more
doaj +1 more source

