Results 11 to 20 of about 1,567 (165)

Musculoskeletal disorders in eSports athletes: A systematic review [PDF]

open access: yesJournal of Experimental Orthopaedics, Volume 13, Issue 2, April 2026.
Abstract Purpose With the growing popularity and professionalisation of eSports, concerns regarding the physical condition of professional e‐athletes are becoming the focus of attention. The potential effects of prolonged sitting and repetitive movements on the musculoskeletal system have not been fully researched.
Ludwig Schlesiger   +5 more
wiley   +2 more sources

Effects of Electronic Sports on Community‐Dwelling Older Adults With Mild Cognitive Impairment: A Randomized Controlled Study [PDF]

open access: yesGeriatrics &Gerontology International, Volume 26, Issue 1, January 2026.
The effects of eSports on cognitive function and psychiatric symptoms in older adults with MCI could not be confirmed in this study. The potential of eSports to enhance cognition and alleviate psychiatric symptoms in older adults warrants further investigation through larger, rigorously designed studies to establish its efficacy.ABSTRACTAimElectronic ...
Hiroshi Hayashi   +10 more
wiley   +2 more sources

Feature Analysis of Facial Color Information During Emotional Arousal in Japanese Older Adults Playing eSports [PDF]

open access: yesSensors
Rapid digitalization has resulted in an increase in the number of older adults playing electronic sports (eSports). Therefore, it must be investigated whether eSports have a positive effect on cognitive function in older adults. We explored the traits of
Ryota Kikuchi   +9 more
doaj   +2 more sources

Perspectives of eFootball Players and Staff Members Regarding the Effects of Esports on Health: A Qualitative Study

open access: yesSports Medicine - Open, 2023
Background Recently, esports have been argued to impact esports players' health, particularly for those competing at higher levels. Esports are a relatively new phenomenon, and an inside perspective regarding esports players’ needs and experiences is ...
Ana Monteiro Pereira   +5 more
doaj   +1 more source

Esports Fan Engagement: A Comparison of PC and Console Esports Team Fans

open access: yesFrontiers in Sports and Active Living, 2022
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sports, business, and technology. Given their prominent position, esports have received extensive media and academic attention.
Marcel Huettermann, Anthony D. Pizzo
doaj   +1 more source

Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling.

open access: yesPLoS ONE, 2022
Adolescents can easily access esports betting sites and place bets using cash or skins. This descriptive cross-sectional study examined the characteristics of adolescent esports bettors and relationships between their esports betting, video gaming ...
Nerilee Hing   +7 more
doaj   +1 more source

The Infancy of the Esports Industry as a Risk to its Sponsors

open access: yesScientific Annals of Economics and Business, 2023
In less than 10 years, esports have turned into a global phenomenon with a large following that rivals the audience size of popular established sports. This has resulted in a massive influx of esports sponsors. However, because it appeared and evolved so
Bruno Duarte Abreu Freitas
doaj   +1 more source

Physical Activity and Health Promotion in Esports and Gaming–Discussing Unique Opportunities for an Unprecedented Cultural Phenomenon

open access: yesFrontiers in Sports and Active Living, 2021
Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players are at risk for numerous chronic diseases and all-cause mortality.
Sascha Ketelhut   +3 more
doaj   +1 more source

ESports in Russia as a Marketing Object and Social Phenomenon

open access: yesСоциологическая наука и социальная практика, 2020
The article discusses the relatively new concept of computer sports. Computer sports (or eSports) have so far been studied mainly by representatives of business and marketing. The attention of researchers was mainly attracted by its target audience, both
Vladimir V. Solodnikov   +1 more
doaj   +1 more source

Modern Approaches to the Preparation System of Masters in eSports [PDF]

open access: yesSport Mont, 2021
The preconditions of the development of eSports are investigated and the content of Masters’ preparation in eSports is substantiated. Analysis of scientific and methodological literature, Internet data and methods of mathematical statistics were used as ...
Oksana Shynkaruk   +8 more
doaj   +1 more source

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