Results 11 to 20 of about 1,534 (167)
Musculoskeletal disorders in eSports athletes: A systematic review. [PDF]
Abstract Purpose With the growing popularity and professionalisation of eSports, concerns regarding the physical condition of professional e‐athletes are becoming the focus of attention. The potential effects of prolonged sitting and repetitive movements on the musculoskeletal system have not been fully researched.
Schlesiger L +5 more
europepmc +2 more sources
Effects of Electronic Sports on Community-Dwelling Older Adults With Mild Cognitive Impairment: A Randomized Controlled Study. [PDF]
The effects of eSports on cognitive function and psychiatric symptoms in older adults with MCI could not be confirmed in this study. The potential of eSports to enhance cognition and alleviate psychiatric symptoms in older adults warrants further investigation through larger, rigorously designed studies to establish its efficacy.ABSTRACTAimElectronic ...
Hayashi H +10 more
europepmc +2 more sources
The Infancy of the Esports Industry as a Risk to its Sponsors
In less than 10 years, esports have turned into a global phenomenon with a large following that rivals the audience size of popular established sports. This has resulted in a massive influx of esports sponsors. However, because it appeared and evolved so
Bruno Duarte Abreu Freitas
doaj +1 more source
Adolescents can easily access esports betting sites and place bets using cash or skins. This descriptive cross-sectional study examined the characteristics of adolescent esports bettors and relationships between their esports betting, video gaming ...
Nerilee Hing +7 more
doaj +1 more source
Due to long periods of sedentary behavior, and unhealthy diets gamers and esports players are at risk for numerous chronic diseases and all-cause mortality.
Sascha Ketelhut +3 more
doaj +1 more source
An exploration of esports fan identity, engagement practices, and motives
As esports continues to grow in popularity, it is important to evaluate esports viewers and the fan communities that form around esports. The present study surveyed esports fans (N = 174) to examine motives for watching esports, how those motives may ...
Joshua Barney, Natalie Pennington
doaj +1 more source
ESports in Russia as a Marketing Object and Social Phenomenon
The article discusses the relatively new concept of computer sports. Computer sports (or eSports) have so far been studied mainly by representatives of business and marketing. The attention of researchers was mainly attracted by its target audience, both
Vladimir V. Solodnikov +1 more
doaj +1 more source
Modern Approaches to the Preparation System of Masters in eSports [PDF]
The preconditions of the development of eSports are investigated and the content of Masters’ preparation in eSports is substantiated. Analysis of scientific and methodological literature, Internet data and methods of mathematical statistics were used as ...
Oksana Shynkaruk +8 more
doaj +1 more source
Background: Esports players, like traditional athletes, practice for long hours and, thus, are vulnerable to the negative health effects of prolonged sitting.
Joanne DiFrancisco-Donoghue +3 more
doaj +1 more source
Esports Games in Elementary School: A Systematic Literature Review
Several studies have explored esports games, and few have examined esports games in elementary schools with a systematic literature review. This research explores articles on the concept, features, training, implementation, and impact of esports games in
Hamidulloh Ibda +4 more
doaj +1 more source

