Results 21 to 30 of about 15,003 (197)

Influencia de los deportes electrónicos sobre el apoyo social autopercibido

open access: yesRevista de Psicología Aplicada al Deporte y al Ejercicio Físico, 2019
En este estudio se investiga acerca de la influencia que puede ejercer practicar League of Legends (videojuego como deporte electrónico) sobre el apoyo social autopercibido.
Joaquín González Suárez
doaj   +1 more source

Esports Associations and the Pursuit of Legitimacy: Evidence From Germany

open access: yesFrontiers in Sports and Active Living, 2022
The dominant position of esports game publishers is a fundamental difference between the systemic governance of esports and traditional sports. There are no such equivalent organizations in traditional sports.
Heiko Heidenreich   +3 more
doaj   +1 more source

Videojuegos violentos, violencia y variables relacionadas: estado del debate

open access: yesRevista de Psicología Aplicada al Deporte y al Ejercicio Físico, 2019
Los videojuegos son una nueva forma de entretenimiento masivo que cada vez más personas encuadran dentro de una nueva forma de deporte. En esta revisión se trata de dilucidar cuál es el estado de debate acerca de la relación entre uso de videojuegos ...
Martín Jiménez Toribio
doaj   +1 more source

Esports, Australianness and beating New Zealand: Portrayals of esports in the mainstream Australian news media [PDF]

open access: yes, 2021
With the growing global popularity of esports, the practice is receiving newfound coverage in the mainstream media. The media plays an important role as an information disseminator for its consumers, setting the agenda of what to think about and how to ...
Cumming, David Jian-Jia
core   +3 more sources

Esports players, got muscle? Competitive video game players’ physical activity, body fat, bone mineral content, and muscle mass in comparison to matched controls

open access: yesJournal of Sport and Health Science, 2022
Background: Esports players, like traditional athletes, practice for long hours and, thus, are vulnerable to the negative health effects of prolonged sitting.
Joanne DiFrancisco-Donoghue   +3 more
doaj   +1 more source

Designing an eSports intervention for middle-aged and older adults in Hong Kong: Social marketing approach.

open access: yesPLoS ONE, 2023
This study examined the perceptions and experiences of middle-aged and older adult participants in electronic sports (eSports) in Hong Kong (HK), China, by using the social marketing (SM) approach. This qualitative study applied SM approach to the design
Ka-Man Leung, William Chu
doaj   +2 more sources

Risk Factors and Sleep Intervention Considerations in Esports: A Review and Practical Guide [PDF]

open access: yesSleep Medicine Research, 2019
Esports is a booming global industry and has been officially included in the lead-up to the 2020 Olympics in Tokyo. Given that esports is a cognitive based activity, and sleep is well known to be critical for optimal cognitive functioning, our research ...
Daniel Bonnar   +3 more
doaj   +1 more source

Transitioning Out of Esports: Exploring the Experiences of Professional Esports Players in South Korea [PDF]

open access: yes, 2023
This study explored the experiences of retired esports players, focusing particularly on their transition out of esports. Utilizing a qualitative approach, interviews were conducted with four retired professional esports players in South Korea.
Hong, Hee Jung, Hong, Seung Han
core   +1 more source

eSports: a new industry [PDF]

open access: yesSHS Web of Conferences, 2021
Research background: At the beginning of this century, the eSports industry was not yet a major player although it already existed as a niche of video and computer games.
Block Sebastian, Haack Florian
doaj   +1 more source

Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review

open access: yesPhysical Culture and Sport: Studies and Research, 2020
While discussion and media coverage of esports (i.e., organized competitive video gaming) has dramatically increased since 2016, the use of esports by established consumer brands has not been emphasized in the sport marketing and sponsorship literature ...
Gawrysiak Joey   +3 more
doaj   +1 more source

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