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Influencia de los deportes electrónicos sobre el apoyo social autopercibido
En este estudio se investiga acerca de la influencia que puede ejercer practicar League of Legends (videojuego como deporte electrónico) sobre el apoyo social autopercibido.
Joaquín González Suárez
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Esports Associations and the Pursuit of Legitimacy: Evidence From Germany
The dominant position of esports game publishers is a fundamental difference between the systemic governance of esports and traditional sports. There are no such equivalent organizations in traditional sports.
Heiko Heidenreich +3 more
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Research background: At the beginning of this century, the eSports industry was not yet a major player although it already existed as a niche of video and computer games.
Block Sebastian, Haack Florian
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Videojuegos violentos, violencia y variables relacionadas: estado del debate
Los videojuegos son una nueva forma de entretenimiento masivo que cada vez más personas encuadran dentro de una nueva forma de deporte. En esta revisión se trata de dilucidar cuál es el estado de debate acerca de la relación entre uso de videojuegos ...
Martín Jiménez Toribio
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Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has grown to provide professional and lucrative careers for those who reach the upper echelons.
Kabir Bubna +4 more
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This study examined the perceptions and experiences of middle-aged and older adult participants in electronic sports (eSports) in Hong Kong (HK), China, by using the social marketing (SM) approach. This qualitative study applied SM approach to the design
Ka-Man Leung, William Chu
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eSports Fever in Iran: Examining Consumer Behaviors and Cultural Dynamics in eSports Consumption [PDF]
Purpose: Exploring Consumer Behaviors in eSports Consumption in Iran and its Implications for the Cultural Landscape.Methodology: This qualitative research employed a grounded theory approach to investigate Consumer Behaviors in eSports Consumption in ...
Rasool Norouzi Seyed Hossini
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Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review
While discussion and media coverage of esports (i.e., organized competitive video gaming) has dramatically increased since 2016, the use of esports by established consumer brands has not been emphasized in the sport marketing and sponsorship literature ...
Gawrysiak Joey +3 more
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Risk Factors and Sleep Intervention Considerations in Esports: A Review and Practical Guide [PDF]
Esports is a booming global industry and has been officially included in the lead-up to the 2020 Olympics in Tokyo. Given that esports is a cognitive based activity, and sleep is well known to be critical for optimal cognitive functioning, our research ...
Daniel Bonnar +3 more
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Objectives The interest for competitive esports is growing. Little is known regarding musculoskeletal (MSK) pain among esports athletes. We aimed to investigate (1) the prevalence of MSK pain, (2) the association between MSK pain and esports-related ...
Michael Skovdal Rathleff +5 more
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