Results 131 to 140 of about 2,730 (177)
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Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, 2008
With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activities to promote better health and well being. Exergaming is a term used to describe video games that also provide exercise as part of the experience and is thus a possible ...
Garcia Wylie, Carlos, Coulton, Paul
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With many industrialized societies bearing the cost of an increasingly sedentary on the health of their populations there is a need to find new ways of encouraging physical activities to promote better health and well being. Exergaming is a term used to describe video games that also provide exercise as part of the experience and is thus a possible ...
Garcia Wylie, Carlos, Coulton, Paul
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Considerations for the design of exergames
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, 2007Exergaming is the use of video games in an exercise activity. In this paper we consider game design for successful exergames. To do this, we review the history of exergaming and the current state of research in this field. We find that there exists some research aimed at evaluating the physical and health characteristics of exergames, but research on ...
Jeff Sinclair +2 more
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MineBike: Exergaming with Minecraft
2018 IEEE 20th International Conference on e-Health Networking, Applications and Services (Healthcom), 2018Exergaming has drawn attention for years as a health benefactor that can contribute to public health improvement. Studies have shown that it can result in immediate health benefits. However, it has also been shown that current exergames do not have the staying power to bring players back for long-term use - the benefits tend to be short term with ...
Yunho Huh +2 more
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2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009
This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile phones to provide fun ways of encouraging increased physical exercise which is not constrained by a home console environment. In particular the research presented in this paper examines the effectiveness of such a game in terms of increasing a player's ...
Garcia Wylie, Carlos Miguel +1 more
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This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile phones to provide fun ways of encouraging increased physical exercise which is not constrained by a home console environment. In particular the research presented in this paper examines the effectiveness of such a game in terms of increasing a player's ...
Garcia Wylie, Carlos Miguel +1 more
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2016 IEEE 5th Global Conference on Consumer Electronics, 2016
This paper presents a framework for assessing players' health during full-body motion gameplay. Recently, health promotion through the means of exergaming is flourishing. However, little attention has been given on the risk of sustaining injuries caused by unhealthy exercising postures.
Pujana Paliyawan, Ruck Thawonmas
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This paper presents a framework for assessing players' health during full-body motion gameplay. Recently, health promotion through the means of exergaming is flourishing. However, little attention has been given on the risk of sustaining injuries caused by unhealthy exercising postures.
Pujana Paliyawan, Ruck Thawonmas
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Entertainment Computing, 2016
Abstract We present here a comprehensive definition of therapeutic exergames from which a methodology to create safe exergames for real therapy pathways is derived. Three main steps are identified. (I) A clear identification of all the exercise requirements, not only in terms of goals of the therapy, but also in terms of additional constraints ...
Michele Pirovano +4 more
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Abstract We present here a comprehensive definition of therapeutic exergames from which a methodology to create safe exergames for real therapy pathways is derived. Three main steps are identified. (I) A clear identification of all the exercise requirements, not only in terms of goals of the therapy, but also in terms of additional constraints ...
Michele Pirovano +4 more
openaire +2 more sources
International Journal of Game-Based Learning, 2015
Until recently exergaming was seldom a topic of research. The technology that makes exergaming possible was not available to consumers. In 2006, Nintendo released the Wii gaming system. This new system allowed for interactive physical movement beyond simple hand held play.
Brian Kooiman, Dwayne D. Sheehan
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Until recently exergaming was seldom a topic of research. The technology that makes exergaming possible was not available to consumers. In 2006, Nintendo released the Wii gaming system. This new system allowed for interactive physical movement beyond simple hand held play.
Brian Kooiman, Dwayne D. Sheehan
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2017
The miniaturization of computer hardware, particularly gaming joysticks and controls, has allowed for the creation of “exergames”, which epistemological roots derive from the combination of “exercise” and “digital gaming”. Indeed, exergames combine exercise with game play by emulating real life fitness, exercise and sport situations through motion ...
Filho E. +3 more
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The miniaturization of computer hardware, particularly gaming joysticks and controls, has allowed for the creation of “exergames”, which epistemological roots derive from the combination of “exercise” and “digital gaming”. Indeed, exergames combine exercise with game play by emulating real life fitness, exercise and sport situations through motion ...
Filho E. +3 more
openaire +2 more sources
Games and exergames in rehabilitation
Interactions, 2018Abstract not availabe.
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The design and evaluation of a classroom exergame
Proceedings of the First International Conference on Gameful Design, Research, and Applications, 2013Balancing academic, physical and emotional needs of students while maintaining student interest is increasingly challenging in the resource constrained environments of the modern classroom. To answer this need we created and evaluated an exergame system called Vortex Mountain, which leverages the physical benefits of exercise and the motivational ...
Diane K. Watson +2 more
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