Results 21 to 30 of about 5,358,410 (308)
Representing the environment 3.0. Maps, models, networks.
Web 3.0 is changing the world we live and perceive the environment anthropomorphized, making a stratifation of levels of experience and mediated by the devices.
Letizia Bollini
doaj +1 more source
Research on packaging design and application based on interactive experience
Objective: To study packaging design from the perspective of consumers' emotional experience and explore interactive packaging design that can not only meet consumers' practical functions but also meet consumers' emotional needs.
WANG Yu-ming
doaj +1 more source
On Legitimacy: Designer as minor scientist [PDF]
User experience research has recently been characterized in two camps, model-based and design-based, with contrasting approaches to measurement and evaluation.
Blythe, Mark, Ghassan, Aysar
core +3 more sources
Their memory:exploring veterans’ voices, virtual reality and collective memory [PDF]
This paper focuses on the virtual reality (VR) project Their Memory and details the development and evaluation of virtual reality environments and experiences with respect to its impact on young people (14-35 demographic) with the narratives of veterans ...
Donald, Iain, Scott-Brown, Kenneth
core +2 more sources
Background Experience‐based co‐design (EBCD) brings patients and staff together to co‐design services. It is normally conducted in one organization which initiates and implements the process.
David K. Raynor +5 more
doaj +1 more source
Shifting the Focus: The Role of Presence in Reconceptualising the Design Process [PDF]
In this paper the relationship between presence and imaging is examined with the view to establish how our understanding of imaging, and subsequently the design process, may be reconceptualised to give greater focus to its experiential potential.
Franz, Jill, McAuliffe, Marisha
core +1 more source
OWidgets: A toolkit to enable smell-based experience design [PDF]
Interactive technologies are transforming the ways in which people experience, interact and share information. Advances in technology have made it possible to generate real and virtual environments with breath-taking graphics and high-fidelity audio.
Emanuela Maggioni +2 more
openaire +2 more sources
ABSTRACT Pediatric gastroenteropancreatic neuroendocrine neoplasms (GEP‐NENs) are extremely rare and clinically heterogeneous. Management has largely been extrapolated from adult practice. This European Standard Clinical Practice Guideline (ESCP), developed by the EXPeRT network in collaboration with adult NEN experts, provides (adult) evidence ...
Michaela Kuhlen +23 more
wiley +1 more source
Malicious User Experience Design Research for Cybersecurity
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context.
Sharevski, Filipo +2 more
core +1 more source
Design-Based Uncertainty for Quasi-Experiments
Design-based frameworks of uncertainty are frequently used in settings where the treatment is (conditionally) randomly assigned. This paper develops a design-based framework suitable for analyzing quasi-experimental settings in the social sciences, in which the treatment assignment can be viewed as the realization of some stochastic process but there ...
Rambachan, Ashesh, Roth, Jonathan
openaire +3 more sources

