Results 41 to 50 of about 130,553 (304)
EduARdo—Unity Components for Augmented Reality Environments
Contemporary software applications have shifted focus from 2D representations to 3D. Augmented and Virtual Reality (AR/VR) are two technologies that have captured the industry’s interest as they show great potential in many areas.
Ilias Logothetis +2 more
doaj +1 more source
3D Printables for Extended Reality [PDF]
This work aims to show how VR related components and accessories can be created using a 3D printer. VR accessories include audio/video systems, LCD glasses, “HMDs (Head Mounted Display), BOOMs (Binocular Omni-Orientation Monitor)”, exoskeletons, tracking
ALBU Răzvan-Daniel +3 more
doaj
Digital Heritage, the Possibilities of Information Visualisation through Extended Reality Tools
Many researchers in the field of cultural heritage point to the justification of the use of extended reality to present digital heritage. Research studies, but mainly user reactions, have responded to experiences with extended reality with a positive ...
Štefan Mudička, Roman Kapica
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Extending the Body for Interaction with Reality [PDF]
In this paper, we explore how users can control remote devices with a virtual long arm, while preserving the perception that the artificial arm is actually part of their own body. Instead of using pointing, speech, or a remote control, the users' arm is extended in augmented reality, allowing access to devices that are out of reach.
Tiare M. Feuchtner, Jörg Müller 0001
openaire +2 more sources
Extended Remote Laboratories: A Systematic Review of the Literature From 2000 to 2022
Remote Laboratories (RLs) break barriers in education since they provide real experimentation anytime and anywhere. However, their greatest drawback is the lack of immersion.
Isabela Nardi da Silva +3 more
doaj +1 more source
A Virtual Reality Serious Game for Children with Dyslexia: DixGame [PDF]
Comunicación presentada en 1st International Conference on eXtended Reality (XR Salento 2022), celebrado en Lecce, Italia durante los días 6-8 de julio de 2022.Children with reading and writing difficulties, such as dyslexia, have been directly affected
Guillén Sanz, Henar +3 more
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Memory Manipulations in Extended Reality
Human memory has notable limitations (e.g., forgetting) which have necessitated a variety of memory aids (e.g., calendars). As we grow closer to mass adoption of everyday Extended Reality (XR), which is frequently leveraging perceptual limitations (e.g., redirected walking), it becomes pertinent to consider how XR could leverage memory limitations ...
Elise Bonnail +5 more
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Extended Reality in Marketing—A Multiple Case Study on Internet of Things Platforms
This research highlights how cloud platform as a service technologies host extended reality technologies and convergent technologies in integrated solutions.
Ralf Wagner, Diana Cozmiuc
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Metaverse and Digital Twins in the Age of AI and Extended Reality
This paper explores the evolving relationship between Digital Twins (DT) and the Metaverse, two foundational yet often conflated digital paradigms in digital architecture.
Ming Tang +3 more
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Fiction references as framing devices in extended reality news discourse [PDF]
This article examines fiction references in news coverage of extended reality. Based on a mixed methods analysis of 977 news articles from UK mainstream mass media outlets, this study found that fiction references were frequently used as framing devices ...
Graves-Sandriman, E.
core +1 more source

