Use of extended reality, virtual reality, augmented reality and mixed reality in clinical practice, education and research in knee arthroplasty: A scoping review [PDF]
Purpose This scoping review aims to map and evaluate the current body of literature on the use of extended reality (XR), including virtual reality (VR), augmented reality (AR) and mixed reality (MR), in the field of knee arthroplasty.
Ritesh Zun Xiong Deo +3 more
doaj +2 more sources
VISUALLY ANNOTATED RESPONSIVE DIGITAL TWINS FOR REMOTE COLLABORATION IN MIXED REALITY ENVIRONMENTS [PDF]
Various forms of extended reality might empower remote collaboration in ways that the current de facto standards cannot facilitate. Especially when combined by a digital twin of the remote physical object, mixed reality (MR) opens up interesting new ways
L. Baumgartner +4 more
doaj +1 more source
INTERACTION AND VISUALIZATION DESIGN CONSIDERATIONS FOR GAZE-GUIDED COMMUNICATION IN COLLABORATIVE EXTENDED REALITY [PDF]
There is evidence in literature that collaborative work while using digital tools could benefit from visualizing the real time eye movements of a selected participant, or possibly, several participants.
L. Brägger +4 more
doaj +1 more source
Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE Assessment
Several technological and scientific advances have been achieved recently in the fields of immersive systems (e.g., 360-degree/multiview video systems, augmented/mixed/virtual reality systems, immersive audio-haptic systems, etc.), which are offering new
Pablo Pérez +3 more
doaj +1 more source
A Review on Virtual Reality Skill Training Applications
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and ...
Biao Xie +11 more
doaj +1 more source
Haptic Interactions for Extended Reality
This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to manipulations of virtual objects from a virtual distance using pre-defined hand gestures.
Vermeulen, Yentl +4 more
openaire +3 more sources
Stress is one of the significant triggers of several physiological and psychological illnesses. Mobile health apps have been used to deliver various stress management interventions and coping strategies over the years.
Mona Alhasani +4 more
doaj +1 more source
TELLING ENGAGING INTERACTIVE STORIES WITH EXTENDED REALITY (XR): BACK TO 1930S IN ZURICH’S MAIN TRAIN STATION [PDF]
With increasing technical feasibility of extended reality (XR) on smartphones and tablets, we also witness increasing versatility in the use of the mixed reality (MR) (i.e., rather than augmented or virtual) in utility-oriented apps (e.g., for navigation,
Y. Pulver +4 more
doaj +1 more source
The EXPERIENCE Project: Unveiling Extended-Personal Reality Through Automated VR Environments and Explainable Artificial Intelligence [PDF]
Virtual reality (VR) technology offers immersive experiences, but its widespread adoption is hindered by technical barriers and a lack of consideration for users' physiological changes.
Ferrante M. +18 more
core +1 more source
Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves
Humberto Marín-Vega +4 more
doaj +1 more source

