Results 21 to 30 of about 130,553 (304)

Use of extended reality, virtual reality, augmented reality and mixed reality in clinical practice, education and research in knee arthroplasty: A scoping review [PDF]

open access: yesJournal of Experimental Orthopaedics
Purpose This scoping review aims to map and evaluate the current body of literature on the use of extended reality (XR), including virtual reality (VR), augmented reality (AR) and mixed reality (MR), in the field of knee arthroplasty.
Ritesh Zun Xiong Deo   +3 more
doaj   +2 more sources

VISUALLY ANNOTATED RESPONSIVE DIGITAL TWINS FOR REMOTE COLLABORATION IN MIXED REALITY ENVIRONMENTS [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2022
Various forms of extended reality might empower remote collaboration in ways that the current de facto standards cannot facilitate. Especially when combined by a digital twin of the remote physical object, mixed reality (MR) opens up interesting new ways
L. Baumgartner   +4 more
doaj   +1 more source

INTERACTION AND VISUALIZATION DESIGN CONSIDERATIONS FOR GAZE-GUIDED COMMUNICATION IN COLLABORATIVE EXTENDED REALITY [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2022
There is evidence in literature that collaborative work while using digital tools could benefit from visualizing the real time eye movements of a selected participant, or possibly, several participants.
L. Brägger   +4 more
doaj   +1 more source

Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE Assessment

open access: yesFrontiers in Signal Processing, 2022
Several technological and scientific advances have been achieved recently in the fields of immersive systems (e.g., 360-degree/multiview video systems, augmented/mixed/virtual reality systems, immersive audio-haptic systems, etc.), which are offering new
Pablo Pérez   +3 more
doaj   +1 more source

A Review on Virtual Reality Skill Training Applications

open access: yesFrontiers in Virtual Reality, 2021
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and ...
Biao Xie   +11 more
doaj   +1 more source

Haptic Interactions for Extended Reality

open access: yes2023 IEEE International Conference on Consumer Electronics (ICCE), 2023
This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to manipulations of virtual objects from a virtual distance using pre-defined hand gestures.
Vermeulen, Yentl   +4 more
openaire   +3 more sources

A Systematic and Comparative Review of Behavior Change Strategies in Stress Management Apps: Opportunities for Improvement

open access: yesFrontiers in Public Health, 2022
Stress is one of the significant triggers of several physiological and psychological illnesses. Mobile health apps have been used to deliver various stress management interventions and coping strategies over the years.
Mona Alhasani   +4 more
doaj   +1 more source

TELLING ENGAGING INTERACTIVE STORIES WITH EXTENDED REALITY (XR): BACK TO 1930S IN ZURICH’S MAIN TRAIN STATION [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2020
With increasing technical feasibility of extended reality (XR) on smartphones and tablets, we also witness increasing versatility in the use of the mixed reality (MR) (i.e., rather than augmented or virtual) in utility-oriented apps (e.g., for navigation,
Y. Pulver   +4 more
doaj   +1 more source

The EXPERIENCE Project: Unveiling Extended-Personal Reality Through Automated VR Environments and Explainable Artificial Intelligence [PDF]

open access: yes, 2023
Virtual reality (VR) technology offers immersive experiences, but its widespread adoption is hindered by technical barriers and a lack of consideration for users' physiological changes.
Ferrante M.   +18 more
core   +1 more source

Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review

open access: yesFuture Internet, 2023
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves
Humberto Marín-Vega   +4 more
doaj   +1 more source

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