Results 11 to 20 of about 115,620 (258)
Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE Assessment
Several technological and scientific advances have been achieved recently in the fields of immersive systems (e.g., 360-degree/multiview video systems, augmented/mixed/virtual reality systems, immersive audio-haptic systems, etc.), which are offering new
Pablo Pérez +3 more
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A Review on Virtual Reality Skill Training Applications
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and ...
Biao Xie +11 more
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Haptic Interactions for Extended Reality
This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to manipulations of virtual objects from a virtual distance using pre-defined hand gestures.
Vermeulen, Yentl +4 more
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Stress is one of the significant triggers of several physiological and psychological illnesses. Mobile health apps have been used to deliver various stress management interventions and coping strategies over the years.
Mona Alhasani +4 more
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TELLING ENGAGING INTERACTIVE STORIES WITH EXTENDED REALITY (XR): BACK TO 1930S IN ZURICH’S MAIN TRAIN STATION [PDF]
With increasing technical feasibility of extended reality (XR) on smartphones and tablets, we also witness increasing versatility in the use of the mixed reality (MR) (i.e., rather than augmented or virtual) in utility-oriented apps (e.g., for navigation,
Y. Pulver +4 more
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A Glimpse into a Possible Future of Sports: The Use of Extended Reality
Extended Reality (XR) is gaining popularity in several application areas in recent decades. In this context, this paper aims to analyse how this technology can be applied in the field of sports through the scientific literature published so far.
CRAMARIUC Gabriel
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Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves
Humberto Marín-Vega +4 more
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Shared multisensory sexual arousal in virtual reality (VR) environments
This research explores multisensory sexual arousal in men and women, and how it can be implemented and shared between multiple individuals in Virtual Reality (VR).
Aleksandrovich Angelina +1 more
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XRAE: Extended Reality Acuity Examination
Research and real world use cases have shown that extended reality (XR) can provide immense benefits to a wide range of applications both in the commercial, private, and government sectors.
Mattan Tseng +3 more
doaj +1 more source
Reinforcement learning for object recognition and room classification in an indoor environment [PDF]
This paper presents an integrated system for autonomous navigation and object prioritisation using a mobile robot in an indoor environment. The system combines deep learning for room classification (VGG16) and object detection (YOLOv8) with Proximal ...
van Eden Beatrice, Botha Natasha
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