Results 11 to 20 of about 1,499,695 (288)
Biometrics in extended reality: a review
In the domain of Extended Reality (XR), particularly Virtual Reality (VR), extensive research has been devoted to harnessing this transformative technology in various real-world applications.
Ayush Agarwal +3 more
doaj +4 more sources
Consumer Consciousness in Multisensory Extended Reality
The reality-virtuality continuum encompasses a multitude of objects, events and environments ranging from real-world multisensory inputs to interactive multisensory virtual simulators, in which sensory integration can involve very different combinations ...
Olivia Petit +3 more
doaj +7 more sources
Extended reality for biomedicine [PDF]
Extended reality (XR) refers to an umbrella of methods that allows users to be immersed in a three-dimensional (3D) or a 4D (spatial + temporal) virtual environment to different extents, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). While VR allows a user to be fully immersed in a virtual environment, AR and MR overlay
Jie Yuan +7 more
openaire +3 more sources
Music in Extended Realities [PDF]
The intersection between music and Extended Reality (XR) has grown significantly over the past twenty years, amounting to an established area of research today. The use of XR technologies represents a fundamental paradigm shift for various musical contexts as they disrupt traditional notions of musical interaction by enabling performers and audiences ...
Luca Turchet +2 more
openaire +3 more sources
EXTEND: Resolution Revolution to Extend Reality [PDF]
This column will try to describe the characteristics of current cyberpsychology research in Europe. In particular, CyberEurope aims at describing the leading research groups and projects running on the other side of the Ocean.
Riva G., Maria R. E. F.
openaire +2 more sources
Haptic Interactions for Extended Reality
This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to manipulations of virtual objects from a virtual distance using pre-defined hand gestures.
Vermeulen, Yentl +4 more
openaire +3 more sources
Reality in quantum mechanics, Extended Everett Concept, and consciousness [PDF]
Conceptual problems in quantum mechanics result from the specific quantum concept of reality and require, for their solution, including the observer's consciousness into quantum theory of measurements.
A. Aspect +14 more
core +2 more sources
XRAE: Extended Reality Acuity Examination
Research and real world use cases have shown that extended reality (XR) can provide immense benefits to a wide range of applications both in the commercial, private, and government sectors.
Mattan Tseng +3 more
doaj +1 more source
TwinXR: Method for using digital twin descriptions in industrial eXtended reality applications
Digital twins (DTs) and eXtended Reality (XR) are two core technological enablers for engineering in the Metaverse that can accelerate the human-centric Industry 5.0 transformation.
Xinyi Tu +5 more
doaj +1 more source
Reinforcement learning for object recognition and room classification in an indoor environment [PDF]
This paper presents an integrated system for autonomous navigation and object prioritisation using a mobile robot in an indoor environment. The system combines deep learning for room classification (VGG16) and object detection (YOLOv8) with Proximal ...
van Eden Beatrice, Botha Natasha
doaj +1 more source

