Results 11 to 20 of about 115,620 (258)

Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE Assessment

open access: yesFrontiers in Signal Processing, 2022
Several technological and scientific advances have been achieved recently in the fields of immersive systems (e.g., 360-degree/multiview video systems, augmented/mixed/virtual reality systems, immersive audio-haptic systems, etc.), which are offering new
Pablo Pérez   +3 more
doaj   +1 more source

A Review on Virtual Reality Skill Training Applications

open access: yesFrontiers in Virtual Reality, 2021
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and ...
Biao Xie   +11 more
doaj   +1 more source

Haptic Interactions for Extended Reality

open access: yes2023 IEEE International Conference on Consumer Electronics (ICCE), 2023
This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to manipulations of virtual objects from a virtual distance using pre-defined hand gestures.
Vermeulen, Yentl   +4 more
openaire   +3 more sources

A Systematic and Comparative Review of Behavior Change Strategies in Stress Management Apps: Opportunities for Improvement

open access: yesFrontiers in Public Health, 2022
Stress is one of the significant triggers of several physiological and psychological illnesses. Mobile health apps have been used to deliver various stress management interventions and coping strategies over the years.
Mona Alhasani   +4 more
doaj   +1 more source

TELLING ENGAGING INTERACTIVE STORIES WITH EXTENDED REALITY (XR): BACK TO 1930S IN ZURICH’S MAIN TRAIN STATION [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2020
With increasing technical feasibility of extended reality (XR) on smartphones and tablets, we also witness increasing versatility in the use of the mixed reality (MR) (i.e., rather than augmented or virtual) in utility-oriented apps (e.g., for navigation,
Y. Pulver   +4 more
doaj   +1 more source

A Glimpse into a Possible Future of Sports: The Use of Extended Reality

open access: yesAnnals of the “Ştefan cel Mare” University: Physical Education and Sport Section - The Science and Art of Movement, 2023
Extended Reality (XR) is gaining popularity in several application areas in recent decades. In this context, this paper aims to analyse how this technology can be applied in the field of sports through the scientific literature published so far.
CRAMARIUC Gabriel
doaj   +1 more source

Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review

open access: yesFuture Internet, 2023
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves
Humberto Marín-Vega   +4 more
doaj   +1 more source

Shared multisensory sexual arousal in virtual reality (VR) environments

open access: yesPaladyn, 2020
This research explores multisensory sexual arousal in men and women, and how it can be implemented and shared between multiple individuals in Virtual Reality (VR).
Aleksandrovich Angelina   +1 more
doaj   +1 more source

XRAE: Extended Reality Acuity Examination

open access: yesSoftwareX, 2023
Research and real world use cases have shown that extended reality (XR) can provide immense benefits to a wide range of applications both in the commercial, private, and government sectors.
Mattan Tseng   +3 more
doaj   +1 more source

Reinforcement learning for object recognition and room classification in an indoor environment [PDF]

open access: yesMATEC Web of Conferences
This paper presents an integrated system for autonomous navigation and object prioritisation using a mobile robot in an indoor environment. The system combines deep learning for room classification (VGG16) and object detection (YOLOv8) with Proximal ...
van Eden Beatrice, Botha Natasha
doaj   +1 more source

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