Extended Reality in Marketing—A Multiple Case Study on Internet of Things Platforms
This research highlights how cloud platform as a service technologies host extended reality technologies and convergent technologies in integrated solutions.
Ralf Wagner, Diana Cozmiuc
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VISUALLY ANNOTATED RESPONSIVE DIGITAL TWINS FOR REMOTE COLLABORATION IN MIXED REALITY ENVIRONMENTS [PDF]
Various forms of extended reality might empower remote collaboration in ways that the current de facto standards cannot facilitate. Especially when combined by a digital twin of the remote physical object, mixed reality (MR) opens up interesting new ways
L. Baumgartner +4 more
doaj +1 more source
INTERACTION AND VISUALIZATION DESIGN CONSIDERATIONS FOR GAZE-GUIDED COMMUNICATION IN COLLABORATIVE EXTENDED REALITY [PDF]
There is evidence in literature that collaborative work while using digital tools could benefit from visualizing the real time eye movements of a selected participant, or possibly, several participants.
L. Brägger +4 more
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Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE Assessment
Several technological and scientific advances have been achieved recently in the fields of immersive systems (e.g., 360-degree/multiview video systems, augmented/mixed/virtual reality systems, immersive audio-haptic systems, etc.), which are offering new
Pablo Pérez +3 more
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A Review on Virtual Reality Skill Training Applications
This study aimed to discuss the research efforts in developing virtual reality (VR) technology for different training applications. To begin with, we describe how VR training experiences are typically created and delivered using the current software and ...
Biao Xie +11 more
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Stress is one of the significant triggers of several physiological and psychological illnesses. Mobile health apps have been used to deliver various stress management interventions and coping strategies over the years.
Mona Alhasani +4 more
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TELLING ENGAGING INTERACTIVE STORIES WITH EXTENDED REALITY (XR): BACK TO 1930S IN ZURICH’S MAIN TRAIN STATION [PDF]
With increasing technical feasibility of extended reality (XR) on smartphones and tablets, we also witness increasing versatility in the use of the mixed reality (MR) (i.e., rather than augmented or virtual) in utility-oriented apps (e.g., for navigation,
Y. Pulver +4 more
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A Glimpse into a Possible Future of Sports: The Use of Extended Reality
Extended Reality (XR) is gaining popularity in several application areas in recent decades. In this context, this paper aims to analyse how this technology can be applied in the field of sports through the scientific literature published so far.
CRAMARIUC Gabriel
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Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review
Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves
Humberto Marín-Vega +4 more
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Shared multisensory sexual arousal in virtual reality (VR) environments
This research explores multisensory sexual arousal in men and women, and how it can be implemented and shared between multiple individuals in Virtual Reality (VR).
Aleksandrovich Angelina +1 more
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