Results 101 to 110 of about 771,765 (306)

Production of 3D printed biomodels of the canine brain for veterinary neuroanatomy teaching

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Teaching neuroanatomy presents multiple challenges to both students and teachers, as it is a subject with highly dense content that commonly causes the development of aversion by students, a phenomenon referred to as “neurophobia,” which has been documented in human and veterinary medicine students.
João Victor Barbosa Tenório Fireman   +1 more
wiley   +1 more source

Brief Reviews of Books and Products: Algorithms of Resistance: The Everyday Fight against Platform Power

open access: yesJournal of Librarianship and Scholarly Communication
A brief review of Tiziano Bonini and Emiliano Treré's book Algorithms of Resistance: The Everyday Fight against Platform Power. Cambridge: The MIT Press. 256 pp.
Emily Villanueva
doaj   +2 more sources

Promoting engagement in embryology through gamified student‐developed small group sessions

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Learning embryology is often challenging for students as it requires conceptualizing morphological changes to embryologic structures across time. To further complicate the process, while some structures transition to permanent structures, others disappear or degenerate.
Jessica N. Byram   +2 more
wiley   +1 more source

A Decade of Helping Civil Society Fight Corruption in the Philippines: Results and Lessons [PDF]

open access: yes, 2015
This Report details the results and lessons of a decade long (2003-2013) Partnership for Transparency Fund (www.ptfund.org) support to Filipino civil society organizations to fight corruption.
Jeffery Gutman, Vinay Bhargava
core  

Development of a framework for implementing digital serious games in anatomy education: A single‐centre qualitative study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley   +1 more source

Freedmen with Firearms: White Terrorism and Black Disarmament During Reconstruction

open access: yes, 2014
The outcome of the Civil War brought freedom to over six million slaves of African descent. These Freedmen communities remained a critical source of labor for the agrarian based economy of the southern U.S.
Schenk, David H.
core  

Skilled Hands, Strong Spirits: A Century of Building Trades History [PDF]

open access: yes, 2005
Skilled Hands, Strong Spirits follows the history of the AFL-CIO Building and Construction Trades Department from the emergence of building trades councils in the age of the skyscraper; through treacherous fights over jurisdiction as new building ...
Palladino, Grace
core   +1 more source

Show Me the Brain!!: A modern approach to neuroanatomy education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Show Me the Brain!! (SMtB) is a digital system for interactive graphics that is designed to support instruction in neuroanatomy and neuroscience. It will soon be made open‐source and freely available. SMtB bridges medical and traditional neuroanatomy instruction with the computational systems and representational conventions common in ...
Nicholas C. Hindy   +3 more
wiley   +1 more source

Spartan Daily, February 4, 1988 [PDF]

open access: yes, 1988
Volume 90, Issue 4https://scholarworks.sjsu.edu/spartandaily/7663/thumbnail ...
San Jose State University, School of Journalism and Mass Communications
core   +1 more source

Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira   +7 more
wiley   +1 more source

Home - About - Disclaimer - Privacy