Results 91 to 100 of about 5,739 (299)
Our knowledge of the Early Upper Palaeolithic occupation in northern central Europe is very limited, and recent research at the open‐air site of Friedrichsdorf‐Seulberg in Hesse, Germany, provides important new information on the Aurignacian. The site is rather small (26.5 m2) and spatial analysis identified a central hearth with two associated ...
Tilman Böckenförde +5 more
wiley +1 more source
A Terracotta Mold Discovered in Chartres (France, Eure-et-Loir) with Original Iconography for Apollo
In this note, we introduce a mold for a terracotta figurine that represents the god Apollo, whose iconography is unprecedented in the products of central Gaul.
Loïc Androuin, David Wavelet
doaj +1 more source
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li +3 more
wiley +1 more source
Compactly supported detail field for high quality neural implicit surfaces
Abstract Neural implicit surfaces are a powerful tool for encoding a surface as the zero level set of a neural function. Trained using gradient‐descent based optimizers, these methods however suffer from a low‐frequency bias that prevents them to fit fine details of the surface.
Guillaume Coiffier, Justine Basselin
wiley +1 more source
This is a miniature figurine of Mattel\u27s registered nurse Barbie first released in 1961. The base has the following embossed on its underside: 1993 Mattel. Inc. Licensee Enesco Corporation Made in China. Additionally, there is fading around the base
Armstrong, Normadeane, Ph.D, A.N.P.
core
CuRast: Cuda‐Based Software Rasterization for Billions of Triangles
Abstract This paper presents a CUDA‐based software rasterizer capable of rendering up to a billion unique triangles, or up to 4 billion instanced triangles, in real time at 60 fps on an RTX 5090. By specifically targeting dense, opaque meshes, our approach is able to outperform the native GPU rasterization pipeline in these scenarios.
M. Schütz +3 more
wiley +1 more source
ABSTRACT Modern deaths have become reiterations. That is, despite exhibiting a seemingly high‐level of diversity in death's representations in everyday lives, death suffers from a particular onto‐epistemological poverty that prevents it from being imagined otherwise.
Zhaoxi Zheng +2 more
wiley +1 more source

