Results 81 to 90 of about 1,578 (250)
Some culture is hiding in plain sight in research on child development
Abstract Child development is cultural in nature, yet a divide persists between a (cross‐)cultural developmental science niche alongside a seemingly a‐cultural mainstream. In particular, childhood research relying on convenience sampling in often Western, post‐industrial (i.e., WEIRD) societies rarely ventures into issues of culture and context ...
Roman Stengelin
wiley +1 more source
Our knowledge of the Early Upper Palaeolithic occupation in northern central Europe is very limited, and recent research at the open‐air site of Friedrichsdorf‐Seulberg in Hesse, Germany, provides important new information on the Aurignacian. The site is rather small (26.5 m2) and spatial analysis identified a central hearth with two associated ...
Tilman Böckenförde +5 more
wiley +1 more source
Splatshop: Efficiently Editing Large Gaussian Splat Models
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz +5 more
wiley +1 more source
Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
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OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li +3 more
wiley +1 more source
Compactly supported detail field for high quality neural implicit surfaces
Abstract Neural implicit surfaces are a powerful tool for encoding a surface as the zero level set of a neural function. Trained using gradient‐descent based optimizers, these methods however suffer from a low‐frequency bias that prevents them to fit fine details of the surface.
Guillaume Coiffier, Justine Basselin
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The biographical approach to material culture and the hypothesis of deliberate fragmentation of anthropomorphic figurines are used in this paper to deduce a hypothesis that there should be an association between particular fragmentation categories and ...
Marko Porčić
doaj
Mesoamerican clay figurines are usually found in middens, building fill, and burials; contexts that place them in the sphere of household ritual. They are rarely located in formal offerings, such as the ubiquitous caches deposited during construction ...
Annick Daneels
doaj +1 more source
CuRast: Cuda‐Based Software Rasterization for Billions of Triangles
Abstract This paper presents a CUDA‐based software rasterizer capable of rendering up to a billion unique triangles, or up to 4 billion instanced triangles, in real time at 60 fps on an RTX 5090. By specifically targeting dense, opaque meshes, our approach is able to outperform the native GPU rasterization pipeline in these scenarios.
M. Schütz +3 more
wiley +1 more source
ABSTRACT Existing literature on children's play materials predominantly reflects theoretical frameworks and empirical data generated in the Global North, where ideas of “developmental appropriateness” often overlook the socio‐cultural specificity of materials' affordances and parental expectations.
Zhiyu Zhang, Jingyun Zhang
wiley +1 more source

