EgoThink: Evaluating First-Person Perspective Thinking Capability of Vision-Language Models [PDF]
Vision-language models (VLMs) have recently shown promising results in traditional downstream tasks. Evaluation studies have emerged to assess their abilities, with the majority focusing on the third-person perspective, and only a few addressing specific
Sijie Cheng +6 more
semanticscholar +1 more source
First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the Walking. [PDF]
Agency, the attribution of authorship to an action of our body, requires the intention to carry out the action, and subsequently a match between its predicted and actual sensory consequences.
Kokkinara E +3 more
europepmc +2 more sources
Visuomotor effects of body part movements presented in the first-person perspective on imitative behavior. [PDF]
Watanabe R +3 more
europepmc +2 more sources
Phenomenology has been adapted for use in qualitative health research, where it’s often used as a method for conducting interviews and analyzing interview data.
M. Klinke, A. Fernandez
semanticscholar +1 more source
The occipital place area represents first-person perspective motion information through scenes. [PDF]
Kamps FS, Lall V, Dilks DD.
europepmc +2 more sources
Embodying Others in Immersive Virtual Reality: Electro-Cortical Signatures of Monitoring the Errors in the Actions of an Avatar Seen from a First-Person Perspective. [PDF]
Brain monitoring of errors in one's own and other's actions is crucial for a variety of processes, ranging from the fine-tuning of motor skill learning to important social functions, such as reading out and anticipating the intentions of others. Here, we
Pavone EF +5 more
europepmc +2 more sources
First-Person Perspective Virtual Body Posture Influences Stress: A Virtual Reality Body Ownership Study. [PDF]
In immersive virtual reality (IVR) it is possible to replace a person’s real body by a life-sized virtual body that is seen from first person perspective to visually substitute their own.
Bergström I, Kilteni K, Slater M.
europepmc +2 more sources
First Person and Third Person Perspective in Virtual Reality: Analysis of Cybersickness Symptoms
Advances in technology makes it easier to gain access to the virtual world. This has led to more and more application and games being targeted towards the virtual world.
I. Gde, A. Sri, D. Herumurti
semanticscholar +1 more source
Does autonoetic consciousness in episodic memory rely on recall from a first-person perspective?
Here, we review the literature on autonoetic consciousness in episodic memory, our memory for personally experienced events, in order to understand its relationship to visual perspective.
Andreea Zaman, C. Russell
semanticscholar +1 more source
Action simulation in hallucination-prone adolescents
Theoretical and empirical accounts suggest that impairments in self-other discrimination processes are likely to promote the expression of hallucinations. However, our understanding of such processes during adolescence is still at an early stage.
Tarik eDahoun +10 more
doaj +1 more source

