Results 181 to 190 of about 442,811 (271)

VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer.
Fatemeh Zargarbashi   +5 more
wiley   +1 more source

Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles

open access: yesComputer Graphics Forum, EarlyView.
Abstract Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet and the ground provide crucial insights for understanding and reconstructing human movement. Recent advances in wearable insole devices offer a compelling solution for
J. L. Ponton   +5 more
wiley   +1 more source

SiGnature: Explicit Motion Diffusion for Stylized Semantic Gesture Generation

open access: yesComputer Graphics Forum, EarlyView.
Abstract While recent advances in co‐speech gesture generation have achieved impressive rhythmic synchronization, synthesizing gestures that are both semantically meaningful and faithful to a speaker's unique non‐verbal style remains an open challenge.
Adi Rosenthal   +4 more
wiley   +1 more source

F3AMD: Fast FiLM‐Conditioned Fourier Autoregressive Motion Diffusion

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in generative motion synthesis have enabled realtime autoregressive generation of diverse and realistic character animations conditioned on user inputs, as demonstrated by models such as the Conditional Autoregressive Motion Diffusion Model (CAMDM).
Calvin Z. Qiao   +5 more
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

Dancing Points: Synthesizing Ballroom Dancing With Three‐Point Inputs

open access: yesComputer Graphics Forum, EarlyView.
From a dancer's head and hands motion captured by VR devices, we synthesize full‐body ballroom dancing for both leader and follower dancers. We decompose this dual‐character synthesis into jointly predicting both dancers' three‐point trajectories, then recovering each full body independently, resulting in a stable, responsive model trained with limited
Peizhuo Li   +3 more
wiley   +1 more source

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