Resolution limit of the eye - how many pixels can we see? [PDF]
Ashraf M, Chapiro A, Mantiuk RK.
europepmc +1 more source
Role of neuronal oscillations in memory driven visual processing. [PDF]
Shaverdi Y +3 more
europepmc +1 more source
Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective. [PDF]
Chang C +4 more
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Multi-volume rendering using depth buffers for surgical planning in virtual reality. [PDF]
Faludi B +10 more
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Foveal neurons of the monkey superior colliculus signal trans-saccadic prediction errors. [PDF]
Zhang T, Bogadhi AR, Hafed ZM.
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Real-time 3D ultrasound in augmented reality accelerates training and narrows novice-expert performance gaps. [PDF]
Hou JF +5 more
europepmc +1 more source
Foveated near-eye display for mixed reality using liquid crystal photonics. [PDF]
Lee S +6 more
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A method for measuring closed-loop latency in gaze-contingent rendering without extra equipment. [PDF]
Anderson MD, Cooper EA, Otero-Millan J.
europepmc +1 more source
GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking dataset collected in virtual reality. [PDF]
Lohr D +3 more
europepmc +1 more source
SimNav-XR: an extended reality platform for mobile robot simulation using ROS2 and Unity3D. [PDF]
Aryan P +3 more
europepmc +1 more source

