Results 61 to 70 of about 175,318 (163)
Enhancing Foveated Rendering with Weighted Reservoir Sampling
Spatiotemporal sensitivity to high frequency information declines with increased peripheral eccentricity. Foveated rendering exploits this by decreasing the spatial resolution of rendered images in peripheral vision, reducing the rendering cost by omitting high frequency details.
Ville Cantory +7 more
openaire +4 more sources
Predicting specific gravity and viscosity of level-of-detail control in hybrid rendering application. [PDF]
This paper presents the hybrid rendering-based Level-of-Detail (LOD) node which aims to simplify the volume visualization workload to improve the interactive rate of the hybrid rendering programming paradigm.
Xu, Zhijie, Holder, Marcus, Xu, Qian
core +1 more source
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. [PDF]
Adhanom IB, MacNeilage P, Folmer E.
europepmc +1 more source
Towards Understanding Depth Perception in Foveated Rendering
The true vision for real-time virtual and augmented reality is reproducing our visual reality in its entirety on immersive displays. To this end, foveated rendering leverages the limitations of spatial acuity in human peripheral vision to allocate computational resources to the fovea while reducing quality in the periphery.
Sophie Kergaßner +2 more
openaire +3 more sources
Gaze-Adaptive Foveation for Remote Rendered VR
Remote rendering enables high-fidelity virtual reality (VR) experiences on standalone headsets by offloading intensive graphics workloads to remote servers. However, streaming high-quality VR graphics imposes substantial bandwidth and latency challenges.
Adhi Widagdo +4 more
openaire +3 more sources
Prediction of saccadic eye movement for foveated rendering
One of the problems of the foveated rendering technique is timely prediction of the next gaze fixation point. Visual perception is a complex stochastic process.
Kruchinina A. +3 more
core +1 more source
Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur. [PDF]
Hussain R, Chessa M, Solari F.
europepmc +1 more source
ChromaCorrect: prescription correction in virtual reality headsets through perceptual guidance. [PDF]
Güzel AH +3 more
europepmc +1 more source
Latency Aware Foveated Rendering in Unreal Engine 4 [PDF]
The human visual system is often assumed to be perfect despite limita- tions arising from a variety of different complexities and phenomena. Yet real-time rendering still operates on the assumption that a single render will be fully appreciated at any ...
Cosker, Darren, Swafford, Nicholas
core

