Results 51 to 60 of about 287 (137)
Enhancing Foveated Rendering with Weighted Reservoir Sampling
Spatiotemporal sensitivity to high frequency information declines with increased peripheral eccentricity. Foveated rendering exploits this by decreasing the spatial resolution of rendered images in peripheral vision, reducing the rendering cost by omitting high frequency details.
Ville Cantory +7 more
openaire +2 more sources
Real‐time per‐pixel predistortion for head‐tracked light field displays
The latest light‐field displays have improved greatly, but continue to be based on the approximate pinhole model. For every frame, our real‐time technique evaluates a full optical model, and then renders an image predistorted at the sub‐pixel level to the current pixel‐to‐eye light flow, reducing cross‐talk and increasing viewing angle. In a user study,
Tianyu Wu +3 more
wiley +1 more source
Towards Understanding Depth Perception in Foveated Rendering
The true vision for real-time virtual and augmented reality is reproducing our visual reality in its entirety on immersive displays. To this end, foveated rendering leverages the limitations of spatial acuity in human peripheral vision to allocate computational resources to the fovea while reducing quality in the periphery.
Sophie Kergaßner +2 more
openaire +2 more sources
Gaze-Adaptive Foveation for Remote Rendered VR
Remote rendering enables high-fidelity virtual reality (VR) experiences on standalone headsets by offloading intensive graphics workloads to remote servers. However, streaming high-quality VR graphics imposes substantial bandwidth and latency challenges.
Adhi Widagdo +4 more
openaire +3 more sources
Is central vision (and a fovea) needed for emmetropisation?
Ophthalmic and Physiological Optics, Volume 45, Issue 4, Page 941-946, June 2025.
Frank Schaeffel +2 more
wiley +1 more source
Visual Acuity Consistent Foveated Rendering Towards Retinal Resolution
Prior foveated rendering methods often suffer from a limitation where the shading load escalates with increasing display resolution, leading to decreased efficiency, particularly when dealing with retinal-level resolutions. To tackle this challenge, we begin with the essence of the human visual system (HVS) perception and present visual acuity ...
Zhi Zhang, Meng Gai, Sheng Li 0008
openaire +3 more sources
All But Static: Exploring Dynamic Eye Dominance for Foveated Rendering
Foveated rendering is a promising technology in virtual and augmented reality (VR/AR), leveraging eye tracking to optimize computational load by rendering high-quality imagery only in the user's gaze direction. Recent advancements have explored using eye dominance, a user's subconscious preference for one eye, to enhance efficiency.
Franziska Prummer +2 more
openaire +2 more sources
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges. [PDF]
Adhanom IB, MacNeilage P, Folmer E.
europepmc +1 more source
Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur. [PDF]
Hussain R, Chessa M, Solari F.
europepmc +1 more source

