Results 1 to 10 of about 173,244 (265)
Jrender: An efficient differentiable rendering library based on Jittor
Differentiable rendering has been proven as a powerful tool to bridge 2D images and 3D models. With the aid of differentiable rendering, tasks in computer vision and computer graphics could be solved more elegantly and accurately.
Hanggao Xin +3 more
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Foveated rendering: A state-of-the-art survey
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex physical ...
Lili Wang, Xuehuai Shi, Yi Liu
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Two-phase real-time rendering method for realistic water refraction
Background: Realistic rendering has been an important goal of several interactive applications, which requires an efficient virtual simulation of many special effects that are common in the real world.
Hongli Liu, Honglei Han, Guangzheng Fei
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Realistic real-time outdoor rendering in augmented reality. [PDF]
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since the last two decades considering the sizeable amount of publications in computer graphics.
Hoshang Kolivand, Mohd Shahrizal Sunar
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A survey of real-time rendering on Web3D application
Background: In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged.
Geng Yu +9 more
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Real-Time Interpolated Rendering of Terrain Point Cloud Data
Most real-time terrain point cloud rendering techniques do not address the empty space between the points but rather try to minimize it by changing the way the points are rendered by either rendering them bigger or with more appropriate shapes such as ...
Jaka Kordež, Matija Marolt, Ciril Bohak
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A Survey of Real‐Time Crowd Rendering [PDF]
AbstractIn this survey we review, classify and compare existing approaches for real‐time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering.
Beacco Porres, Alejandro +2 more
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Irregular Morphing for Real-Time Rendering of Large Terrain [PDF]
The following paper proposes an alternative approach to the real-time adaptive triangulation problem. A new region-based multi-resolution approach for terrain rendering is described which improves on-the-fly the distribution of the density of triangles ...
S. Kalem, A. Kourgli
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Real-Time Rendering of Rough Refraction [PDF]
We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide scattering as light enters and exits objects, which significantly complicates the rendering of such materials. We present two contributions to approximate the successive scattering
de Rousiers, Charles +4 more
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Real-Time Rendering of Complex Fractals
This chapter describes how to use intersection and closest-hit shaders to implement real-time visualizations of complex fractals using distance functions. The Mandelbulb and Julia Sets are used as examples.
Vinícius da Silva +3 more
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