Results 1 to 10 of about 287 (137)

Foveated rendering: A state-of-the-art survey

open access: yesComputational Visual Media, 2023
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex physical ...
Xuehuai Shi
exaly   +4 more sources

A Quality-Centered Analysis of Eye Tracking Data in Foveated Rendering [PDF]

open access: yesJournal of Eye Movement Research, 2017
This work presents the analysis of data recorded by an eye tracking device in the course of evaluating a foveated rendering approach for head-mounted displays (HMDs).
Thorsten Roth   +4 more
doaj   +2 more sources

Foveation Pipeline for 360° Video-Based Telemedicine [PDF]

open access: yesSensors, 2020
Pan-tilt-zoom (PTZ) and omnidirectional cameras serve as a video-mediated communication interface for telemedicine. Most cases use either PTZ or omnidirectional cameras exclusively; even when used together, images from the two are shown separately on 2D ...
Muhammad Firdaus Syawaludin   +2 more
doaj   +2 more sources

An integrative view of foveated rendering

open access: yesComputers and Graphics, 2022
Abstract Foveated rendering adapts the image synthesis process to the user’s gaze. By exploiting the human visual system’s limitations, in particular in terms of reduced acuity in peripheral vision, it strives to deliver high-quality visual experiences at very reduced computational, storage, and transmission costs.
Bipul Mohanto   +2 more
exaly   +2 more sources

Noise-based enhancement for foveated rendering

open access: yesACM Transactions on Graphics, 2022
Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery, avoiding the synthesis of high-spatial-frequency details that are costly to generate but not perceived by a viewer.
Taimoor Tariq   +2 more
exaly   +4 more sources

Luminance-contrast-aware foveated rendering [PDF]

open access: yesACM Transactions on Graphics, 2019
Current rendering techniques struggle to fulfill quality and power efficiency requirements imposed by new display devices such as virtual reality headsets. A promising solution to overcome these problems is foveated rendering, which exploits gaze information to reduce rendering quality for the peripheral vision where the requirements of the human ...
Marek Wernikowski   +2 more
exaly   +5 more sources

Statically foveated freeform OST-HMD system with wide FOV and high perceived resolution [PDF]

open access: yesLight: Science & Applications
Head-mounted displays (HMDs) based on the well-established rectilinear sampling method are subject to the inherent trade-off between wide field of view (FOV) and high spatial resolution.
Pengyinjie Lyu, Hong Hua
doaj   +2 more sources

Towards Attention–aware Foveated Rendering

open access: yesACM Transactions on Graphics, 2023
Foveated graphics is a promising approach to solving the bandwidth challenges of immersive virtual and augmented reality displays by exploiting the falloff in spatial acuity in the periphery of the visual field. However, the perceptual models used in these applications neglect the effects of higherlevel cognitive processing, namely the allocation of ...
Brooke Krajancich   +2 more
exaly   +5 more sources

Eye tracking in virtual reality: Vive pro eye spatial accuracy, precision, and calibration reliability [PDF]

open access: yesJournal of Eye Movement Research, 2022
A growing number of virtual reality devices now include eye tracking technology, which can facilitate oculomotor and cognitive research in VR and enable use cases like foveated rendering.
Immo Schuetz, Katja Fiehler
doaj   +2 more sources

Foveated Denoising for Ray Tracing Rendering

open access: yesIEEE Access
Foveated graphics allocate computational load in light of the non-uniform nature of the human visual system (HVS), accelerating the scene rendering of virtual reality (VR).
Daiyun Guo, Yan Zhang, Xubo Yang
doaj   +2 more sources

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