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A Quality-Centered Analysis of Eye Tracking Data in Foveated Rendering [PDF]
This work presents the analysis of data recorded by an eye tracking device in the course of evaluating a foveated rendering approach for head-mounted displays (HMDs).
Thorsten Roth +4 more
doaj +11 more sources
Foveated rendering: A state-of-the-art survey
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex physical ...
Xuehuai Shi
exaly +5 more sources
Foveation Pipeline for 360° Video-Based Telemedicine [PDF]
Pan-tilt-zoom (PTZ) and omnidirectional cameras serve as a video-mediated communication interface for telemedicine. Most cases use either PTZ or omnidirectional cameras exclusively; even when used together, images from the two are shown separately on 2D ...
Muhammad Firdaus Syawaludin +2 more
doaj +2 more sources
Statically foveated freeform OST-HMD system with wide FOV and high perceived resolution [PDF]
Head-mounted displays (HMDs) based on the well-established rectilinear sampling method are subject to the inherent trade-off between wide field of view (FOV) and high spatial resolution.
Pengyinjie Lyu, Hong Hua
doaj +2 more sources
An Effective Foveated 360° Image Assessment Based on Graph Convolution Network
Virtual reality (VR) has been adopted in various fields such as entertainment, education, healthcare, and the military, due to its ability to provide an immersive experience to users. However, 360° images, one of the main components in VR systems,
Truong Thu Huong +7 more
doaj +1 more source
Non-homogeneous denoising for virtual reality in real-time path tracing rendering
Real time Path-tracing is becoming an important approach for the future of games, digital entertainment, and virtual reality applications that require realism and immersive environments.
Victor Peres +3 more
doaj +1 more source
In near-eye displays (NEDs), issues such as weight, heat, and power consumption mean that the rendering and computing power is usually insufficient. Due to this limitation, algorithms need to be further improved for the rapid generation of holograms.
Xu Zhang +7 more
doaj +1 more source
Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space.
Yashas Joshi, Charalambos Poullis
doaj +1 more source
A growing number of virtual reality devices now include eye tracking technology, which can facilitate oculomotor and cognitive research in VR and enable use cases like foveated rendering.
Immo Schuetz, Katja Fiehler
doaj +1 more source
A closer look at four-dot masking of a foveated target [PDF]
Four-dot masking with a common onset mask was recently demonstrated in a fully attended and foveated target (Filmer, Mattingley & Dux, 2015). Here, we replicate and extend this finding by directly comparing a four-dot mask with an annulus mask while ...
Marwan Daar, Hugh R. Wilson
doaj +2 more sources

