Results 11 to 20 of about 287 (137)
Instantaneous foveated preview for progressive Monte Carlo rendering [PDF]
Progressive rendering, for example Monte Carlo rendering of 360° content for virtual reality headsets, is a time-consuming task. If the 3D artist notices an error while previewing the rendering, they must return to editing mode, make the required changes,
Matias K. Koskela +5 more
doaj +4 more sources
FoVolNet: Fast Volume Rendering using Foveated Deep Neural Networks [PDF]
David Bauer, Kwan-Liu Ma
exaly +2 more sources
An Effective Foveated 360° Image Assessment Based on Graph Convolution Network
Virtual reality (VR) has been adopted in various fields such as entertainment, education, healthcare, and the military, due to its ability to provide an immersive experience to users. However, 360° images, one of the main components in VR systems,
Truong Thu Huong +7 more
doaj +1 more source
Non-homogeneous denoising for virtual reality in real-time path tracing rendering
Real time Path-tracing is becoming an important approach for the future of games, digital entertainment, and virtual reality applications that require realism and immersive environments.
Victor Peres +3 more
doaj +1 more source
On the Interplay of Foveated Rendering and Video Encoding [PDF]
Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of this phenomenon in two ways: foveated rendering (FR) reduces the computational workload of rendering by producing lower visual quality for peripheral regions and foveated video encoding (FVE) reduces the bitrate of streamed video through heavier ...
Siekkinen, Matti +4 more
openaire +3 more sources
Foveated Walking: Translational Ego-Movement and Foveated Rendering
The demands of creating an immersive Virtual Reality (VR) experience often exceed the raw capabilities of graphics hardware. Perceptually-driven techniques can reduce rendering costs by directing effort away from features that do not significantly impact the overall user experience while maintaining a high level of quality where it matters most.
David Petrescu +4 more
openaire +2 more sources
In near-eye displays (NEDs), issues such as weight, heat, and power consumption mean that the rendering and computing power is usually insufficient. Due to this limitation, algorithms need to be further improved for the rapid generation of holograms.
Xu Zhang +7 more
doaj +1 more source
Foveated instant preview for progressive rendering [PDF]
Progressive rendering, for example Monte Carlo rendering of 360° content for virtual reality headsets, is a time-consuming task. If the 3D artist notices an error while previewing the rendering, he or she must return to editing mode, do the required changes, and restart rendering.
Matias Koskela +5 more
openaire +3 more sources
Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space.
Yashas Joshi, Charalambos Poullis
doaj +1 more source
A closer look at four-dot masking of a foveated target [PDF]
Four-dot masking with a common onset mask was recently demonstrated in a fully attended and foveated target (Filmer, Mattingley & Dux, 2015). Here, we replicate and extend this finding by directly comparing a four-dot mask with an annulus mask while ...
Marwan Daar, Hugh R. Wilson
doaj +2 more sources

