Results 11 to 20 of about 175,318 (163)

Foveated Denoising for Ray Tracing Rendering

open access: yesIEEE Access
Foveated graphics allocate computational load in light of the non-uniform nature of the human visual system (HVS), accelerating the scene rendering of virtual reality (VR).
Daiyun Guo, Yan Zhang, Xubo Yang
doaj   +4 more sources

Foveated Walking: Translational Ego-Movement and Foveated Rendering [PDF]

open access: yesACM Symposium on Applied Perception 2023, 2023
The demands of creating an immersive Virtual Reality (VR) experience often exceed the raw capabilities of graphics hardware. Perceptually-driven techniques can reduce rendering costs by directing effort away from features that do not significantly impact
Montazeri, Zahra; id_orcid   +4 more
core   +3 more sources

On the Interplay of Foveated Rendering and Video Encoding [PDF]

open access: yes26th ACM Symposium on Virtual Reality Software and Technology, 2020
Humans have sharp central vision but low peripheral visual acuity. Prior work has taken advantage of this phenomenon in two ways: foveated rendering (FR) reduces the computational workload of rendering by producing lower visual quality for peripheral ...
Kämäräinen, Teemu   +8 more
core   +5 more sources

Accelerated Foveated Rendering based on Adaptive Tessellation [PDF]

open access: yes, 2020
We propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of head-mounted devices with gaze ...
Kosinka, Jiri   +3 more
core   +4 more sources

Foveated Rendering: Motivation, Taxonomy, and Research Directions

open access: yesCoRR, 2022
With the recent interest in virtual reality and augmented reality, there is a newfound demand for displays that can provide high resolution with a wide field of view (FOV).
Jabbireddy, Susmija   +3 more
core   +3 more sources

Voronoi-Based Foveated Volume Rendering

open access: yes, 2019
Foveal vision is located in the center of the field of view with a rich impression of detail and color, whereas peripheral vision occurs on the side with more fuzzy and colorless perception. This visual acuity fall-off can be used to achieve higher frame
Weiskopf, Daniel   +5 more
core   +2 more sources

FoVolNet: Fast Volume Rendering using Foveated Deep Neural Networks. [PDF]

open access: yesIEEE Trans Vis Comput Graph, 2023
Volume data is found in many important scientific and engineering applications. Rendering this data for visualization at high quality and interactive rates for demanding applications such as virtual reality is still not easily achievable even using ...
Bauer D, Wu Q, Ma KL.
europepmc   +2 more sources

Space-variant picture coding [PDF]

open access: yes, 2010
PhDSpace-variant picture coding techniques exploit the strong spatial non-uniformity of the human visual system in order to increase coding efficiency in terms of perceived quality per bit.
Popkin, Timothy John
core   +4 more sources

Time‐Warped Foveated Rendering for Virtual Reality Headsets

open access: yes, 2021
Rendering in real time for virtual reality headsets with high user immersion is challenging due to strict framerate constraints as well as due to a low tolerance for artefacts.
Martschinke, Jana   +4 more
core   +2 more sources

Predicting Future Eye Gaze Using Inertial Sensors

open access: yesIEEE Access, 2023
Eye tracking is a technology that is in high demand, especially for next-generation virtual reality (VR), because it enables foveated rendering, which significantly reduces computational costs by rendering only the area at which a user is gazing at a ...
Ardianto Satriawan   +3 more
doaj   +1 more source

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