Results 21 to 30 of about 287 (137)

Predicting Future Eye Gaze Using Inertial Sensors

open access: yesIEEE Access, 2023
Eye tracking is a technology that is in high demand, especially for next-generation virtual reality (VR), because it enables foveated rendering, which significantly reduces computational costs by rendering only the area at which a user is gazing at a ...
Ardianto Satriawan   +3 more
doaj   +1 more source

Time‐Warped Foveated Rendering for Virtual Reality Headsets [PDF]

open access: yesComputer Graphics Forum, 2020
AbstractRendering in real time for virtual reality headsets with high user immersion is challenging due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking‐based foveated rendering presents an opportunity to strongly increase performance without loss of perceived visual quality.
Linus Franke   +4 more
openaire   +1 more source

Foveated Rendering: Motivation, Taxonomy, and Research Directions

open access: yesCoRR, 2022
16 pages, 12 ...
Susmija Jabbireddy   +3 more
openaire   +2 more sources

Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays

open access: yesJournal on Interactive Systems
Real-time effects achieved by path tracing are essential for creating highly accurate illumination effects in interactive environments. However, due to its computational complexity, it is essential to explore optimization techniques like Foveated ...
Horácio Henriques   +4 more
doaj   +1 more source

The influence of augmented reality and virtual reality on science education [PDF]

open access: yesSHS Web of Conferences
Education is increasingly embracing digital transformations, with augmented reality (AR) and virtual reality (VR) reshaping learning through immersive and interactive experiences.
Elkoumitti Hajar   +3 more
doaj   +1 more source

User, metric, and computational evaluation of foveated rendering methods [PDF]

open access: yesProceedings of the ACM Symposium on Applied Perception, 2016
Perceptually lossless foveated rendering methods exploit human perception by selectively rendering at different quality levels based on eye gaze (at a lower computational cost) while still maintaining the user's perception of a full quality render. We consider three foveated rendering methods and propose practical rules of thumb for each method to ...
Nicholas T. Swafford   +5 more
openaire   +1 more source

Neural reconstruction and super-resolution for foveated real-time rendering

open access: yesComputational Visual Media
Rendering high-resolution photorealistic images in real time is challenging for video games and emerging virtual reality headsets. Thus, fovea sampled image reconstruction and super-resolution technologies become more and more crucial.
Yingqun Li   +4 more
doaj   +1 more source

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

Toddlers’ Active Gaze Behavior Supports Self‐Supervised Object Learning

open access: yesDevelopmental Science, Volume 29, Issue 4, July 2026.
ABSTRACT Toddlers learn to recognize objects from different viewpoints with almost no supervision. During this learning, they execute frequent eye and head movements that shape their visual experience. It is presently unclear if and how these behaviors contribute to toddlers’ emerging object recognition abilities.
Zhengyang Yu   +5 more
wiley   +1 more source

Vision‐Augmented Wearable Interfaces: Bioinspired Approaches for Realistic AI‐Human‐Machine Interaction

open access: yesAdvanced Materials Technologies, Volume 11, Issue 12, 18 June 2026.
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee   +4 more
wiley   +1 more source

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