Results 31 to 40 of about 175,318 (163)

Toward low-computation light field displays by foveated rendering

open access: yes, 2021
Recently, glass-free light field displays of multi-layer architecture have gradually entered the commercial stage. However, for near-eye displays, light field rendering still suffers from expensive computational costs. It can hardly achieve an acceptable
Liu, Xu   +3 more
core   +1 more source

Splatshop: Efficiently Editing Large Gaussian Splat Models

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, …) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real‐time performance. Our
Markus Schütz   +5 more
wiley   +1 more source

Neuromorphic Hardware Materials for Intelligent Artificial Perception and Multimodal Fusion: From Sensing to Cognition

open access: yesInterdisciplinary Materials, Volume 5, Issue 5, Page 699-727, September 2026.
Neuromorphic hardware enables the integration of sensing, memory, and computing for intelligent artificial perception. Recent advances in multimodal fusion further highlight its potential for embodied intelligence and next‐generation human–machine interfaces.
Yixin Zhu   +3 more
wiley   +1 more source

Bio‐inspired artificial retina with receptive fields for in‐sensor multiply‐and‐accumulate operations

open access: yesInfoMat, Volume 8, Issue 8, August 2026.
We developed a bio‐inspired artificial retina in which curved artificial receptive fields composed of perovskite photoconductors perform multiply‐and‐accumulate operations through in‐sensor computing. This architecture simultaneously realized the structural efficiency of human eyes (compact single‐lens imaging system) and functional advantages of ...
Jisang Ha   +8 more
wiley   +1 more source

Efficient VR rendering: Survey on foveated, stereo, cloud, and low-power rendering techniques

open access: yesVirtual Reality & Intelligent Hardware
With technological advancements, virtual reality (VR), once limited to high-end professional applications, is rapidly expanding into entertainment and broader consumer domains.
Xiao HU   +8 more
doaj   +1 more source

Toddlers’ Active Gaze Behavior Supports Self‐Supervised Object Learning

open access: yesDevelopmental Science, Volume 29, Issue 4, July 2026.
ABSTRACT Toddlers learn to recognize objects from different viewpoints with almost no supervision. During this learning, they execute frequent eye and head movements that shape their visual experience. It is presently unclear if and how these behaviors contribute to toddlers’ emerging object recognition abilities.
Zhengyang Yu   +5 more
wiley   +1 more source

Vision‐Augmented Wearable Interfaces: Bioinspired Approaches for Realistic AI‐Human‐Machine Interaction

open access: yesAdvanced Materials Technologies, Volume 11, Issue 12, 18 June 2026.
This review presents recent progress in vision‐augmented wearable interfaces that combine artificial vision, soft wearable sensors, and exoskeletal robots. Inspired by biological visual systems, these technologies enable multimodal perception and intelligent human–machine interaction.
Jihun Lee   +4 more
wiley   +1 more source

Adaptive Foveated Rendering and Offloading in an Edge-Assisted Virtual Reality System

open access: yesIEEE Access
Foveated rendering (FR)—in which the central foveal layer (the area around the eye gaze) of a virtual reality (VR) image is rendered at the highest resolution and the peripheral layers are rendered at progressively lower resolutions—is an ...
Baraka William Nyamtiga   +4 more
doaj   +1 more source

3D As‐Built Environments in Extended Reality Applications: A Systematic Review

open access: yesThe Photogrammetric Record, Volume 41, Issue 194, April/June 2026.
This systematic review identifies BIM and game engines as the primary tools for integrating 3D as‐built environments into XR. While multi‐sensor fusion and multimodal interaction enhance immersion, persistent challenges like manual modeling and bandwidth limitations continue to hinder full ecosystem maturation.
Jesús Balado   +4 more
wiley   +1 more source

Foveated Rendering: a State-of-the-Art Survey

open access: yes, 2022
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex physical ...
Shi, Xuehuai, Wang, Lili, Liu, Yi
core  

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