Efficient VR rendering: Survey on foveated, stereo, cloud, and low-power rendering techniques
With technological advancements, virtual reality (VR), once limited to high-end professional applications, is rapidly expanding into entertainment and broader consumer domains.
Xiao HU +8 more
doaj +1 more source
Accelerated Foveated Rendering based on Adaptive Tessellation
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Ankur Tiwary +2 more
openaire +2 more sources
Latency aware foveated rendering in unreal engine 4 [PDF]
We contribute a foveated rendering implementation in Unreal Engine 4 (UE4) and a straight-forward metric to allow calculation of rendered foveal region sizes to compensate for overall system latency and maintain perceptual losslessness. Our system demonstrates appreciable computational gains in large resolution real-time rendering scenarios.
Nicholas T. Swafford +2 more
openaire +1 more source
3D As‐Built Environments in Extended Reality Applications: A Systematic Review
This systematic review identifies BIM and game engines as the primary tools for integrating 3D as‐built environments into XR. While multi‐sensor fusion and multimodal interaction enhance immersion, persistent challenges like manual modeling and bandwidth limitations continue to hinder full ecosystem maturation.
Jesús Balado +4 more
wiley +1 more source
Misinterpreting Electrophysiology in Human Cognitive Neuroscience
ABSTRACT An axiomatic view in contemporary neuroscience is that EEG components such as event‐related brain potentials (ERPs) and oscillations are directly interpretable as manifestations of biological processes that support sensory, motor, and cognitive constructs of interest.
Tzvetan Popov
wiley +1 more source
Adaptive Foveated Rendering and Offloading in an Edge-Assisted Virtual Reality System
Foveated rendering (FR)—in which the central foveal layer (the area around the eye gaze) of a virtual reality (VR) image is rendered at the highest resolution and the peripheral layers are rendered at progressively lower resolutions—is an ...
Baraka William Nyamtiga +4 more
doaj +1 more source
Stereoscopic Brightness Roll‐Off in Augmented Reality
The increasing demand for power‐efficient immersive augmented reality (AR) displays has led to a growing need for effective power‐saving strategies. Here, the authors investigate for the first time the stereoscopic effectiveness of brightness roll‐off (BRO) for perceptually‐optimized power savings in AR.
Domenic Au +4 more
wiley +1 more source
Comparing Perceptual Visual Quality of Hybrid Neural and Ray Tracing in Foveated Rendering
Enabling Foveated Rendering for VR devices displays is fundamental when dealing with real-time ray tracing. Combining traditional methods with Neural based strategies, such as NeRFs and 3D Gaussian Splatting, may impact on leveraging performance even ...
Horácio Henriques +4 more
doaj +1 more source
Measuring the Luminance Contrast Sensitivity Function in Peripheral Vision
Luminance contrast detection thresholds of frequencies at eccentricities for a person. ABSTRACT We measured luminance contrast sensitivity functions (CSF) of four subjects by using Gabor stimuli up to 56°, 49°, 84°, and 63° in the nasal, superior, temporal, and inferior directions, respectively, of the left‐eye visual field.
Kotaro Kitakami +2 more
wiley +1 more source
An Electroencephalographic Investigation of the Impact of Eye Movements in a Memory Probe Task
ABSTRACT Lateral saccades represent a major source of noise and confounds, particularly for event‐related potentials (ERPs) that rely on hemispheric imbalances in neural activity elicited by lateralized stimuli during central fixation. These include lateralized ERPs such as the contralateral delay activity (CDA), which indexes visual working memory ...
Alberto Petrin +4 more
wiley +1 more source

